Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Help With Mining
Help With Mining
Sep 2 2007, 11:19 am
By: Sie_Sayoka  

Sep 2 2007, 11:19 am Sie_Sayoka Post #1



I need help, I am making a map where the resource fields are very low and the bases are in very close proximity. Is there a way to stop workers from stealing minerals from other bases? or is the problem only fixed by creating a barrier.



None.

Sep 2 2007, 12:20 pm Akar Post #2



Yes, using triggers you can prevent them from going across and trying to steal minerals.

Trigger
Players

  • Player 1
  • Conditions

  • Player 1 brings at least 1 men to location "Player 2 Mine Zone"
  • Actions

  • Order all men to move to location "Player 1 Mine Zone"
  • Preserve Trigger


  • Post has been edited 1 time(s), last time on Sep 2 2007, 12:25 pm by Akar.



    None.

    Sep 2 2007, 2:46 pm Falkoner Post #3



    Or if you want to punish them for attempting to steal, you could just kill the workers :P



    None.

    Sep 2 2007, 3:41 pm Fallen Post #4



    I agree with Akor, its the best way



    None.

    Sep 2 2007, 4:17 pm Akar Post #5



    The only problem I see is terran buildings flying in.



    None.

    Sep 2 2007, 5:01 pm Daedalus Post #6



    That won't be a problem since it will only trigger at 'men'. However I think you want to use 3 triggers, 1 for each miner. Otherwise militairy units will also be teleported home, which is both iritating and open for being abused (just teleport your almost-dead units back to your base).



    None.

    Sep 2 2007, 5:06 pm Falkoner Post #7



    Or he could simply say if the enemy brings at least 1 of any unit there, order drone, order probe, order scv away.



    None.

    Sep 2 2007, 7:07 pm Sie_Sayoka Post #8



    thx but i was looking for a trigger that would like make the mineral patches mineable only to you... if there is such a thing



    None.

    Sep 2 2007, 7:54 pm Akar Post #9



    No.



    None.

    Sep 2 2007, 8:01 pm SCV Post #10



    Quote from Daedalus
    That won't be a problem since it will only trigger at 'men'. However I think you want to use 3 triggers, 1 for each miner. Otherwise militairy units will also be teleported home, which is both iritating and open for being abused (just teleport your almost-dead units back to your base).
    Good idea.



    None.

    Sep 2 2007, 10:25 pm blacklight28 Post #11



    but what if u wanted to use ur workers to fight?

    Post has been edited 1 time(s), last time on Sep 2 2007, 10:26 pm by blacklight28.



    None.

    Sep 2 2007, 10:26 pm Falkoner Post #12



    You could make it RIGHT next to the minerals, so you have to be like touching them.



    None.

    Sep 2 2007, 10:27 pm Akar Post #13



    Yes, that would work, but thats alot of locations.



    None.

    Sep 2 2007, 10:30 pm Falkoner Post #14



    Not if he is stacking them :P



    None.

    Sep 2 2007, 10:31 pm Akar Post #15



    true.



    None.

    Sep 3 2007, 12:27 am Sie_Sayoka Post #16



    actually I decided to screw that mineral system. Now im trying to make the mineral fields have 3 minerals each and replenish. How should i do this.



    None.

    Sep 3 2007, 12:30 am Falkoner Post #17



    Just constantly have a trigger modifying all minerals for player 12 to a number higher than 8.



    None.

    Sep 3 2007, 12:39 am Sie_Sayoka Post #18



    The thing is i do not want the minerals to be 8+, I want them to be a very low number like about 3 or 4. The point of the map is to have a VERY limited amount of resources, would i just have a detection trigger then replace it with a mineral field?



    None.

    Sep 3 2007, 12:44 am Falkoner Post #19



    No, since you can't create units for player 12...



    None.

    Sep 3 2007, 12:51 am Akar Post #20



    Ahh, I see. So you want to "grow" back.

    Oh and you can simply create the mineral field for player 7 and then give them to p12.



    None.

    Options
      Back to forum
    Please log in to reply to this topic or to report it.
    Members in this topic: None.
    [12:00 am]
    Oh_Man -- he hasnt won a single game so far this is hilarious
    [11:41 pm]
    Oh_Man -- new arty username Rage Against The Machine
    [10:14 pm]
    Oh_Man -- https://m.youtube.com/watch?v=KPXri8q9ZBs artys vsing the bot now
    [08:12 pm]
    Ultraviolet -- do you even lift bro?
    [2026-9-23. : 5:21 pm]
    NudeRaider -- Oh_Man
    Oh_Man shouted: NudeRaider yeh thts straight up cheating
    the mutas yes, the wraiths probably not. Have you even watched the video? ;)
    [2026-9-23. : 12:56 pm]
    Oh_Man -- NudeRaider
    NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
    yeh thts straight up cheating
    [2026-9-23. : 12:24 pm]
    Oh_Man -- arty's done another vid. he's also announced he's going to organise showmatches with pro, with NO maphacks, so we can see its actual capabilities
    [2026-9-23. : 10:09 am]
    NimoStar -- It can by playing the same map thousands of times. It is similar to AI speedrunning games
    [2026-9-23. : 2:30 am]
    Symmetry -- I dreamed about that as a kid. The idea of a computer capable of analyzing a starcraft map and calculating the fastest possible way to hit the victory condition
    Please log in to shout.


    Members Online: DiearAnother, Zycorax