Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Help With Mining
Help With Mining
Sep 2 2007, 11:19 am
By: Sie_Sayoka  

Sep 2 2007, 11:19 am Sie_Sayoka Post #1



I need help, I am making a map where the resource fields are very low and the bases are in very close proximity. Is there a way to stop workers from stealing minerals from other bases? or is the problem only fixed by creating a barrier.



None.

Sep 2 2007, 12:20 pm Akar Post #2



Yes, using triggers you can prevent them from going across and trying to steal minerals.

Trigger
Players

  • Player 1
  • Conditions

  • Player 1 brings at least 1 men to location "Player 2 Mine Zone"
  • Actions

  • Order all men to move to location "Player 1 Mine Zone"
  • Preserve Trigger


  • Post has been edited 1 time(s), last time on Sep 2 2007, 12:25 pm by Akar.



    None.

    Sep 2 2007, 2:46 pm Falkoner Post #3



    Or if you want to punish them for attempting to steal, you could just kill the workers :P



    None.

    Sep 2 2007, 3:41 pm Fallen Post #4



    I agree with Akor, its the best way



    None.

    Sep 2 2007, 4:17 pm Akar Post #5



    The only problem I see is terran buildings flying in.



    None.

    Sep 2 2007, 5:01 pm Daedalus Post #6



    That won't be a problem since it will only trigger at 'men'. However I think you want to use 3 triggers, 1 for each miner. Otherwise militairy units will also be teleported home, which is both iritating and open for being abused (just teleport your almost-dead units back to your base).



    None.

    Sep 2 2007, 5:06 pm Falkoner Post #7



    Or he could simply say if the enemy brings at least 1 of any unit there, order drone, order probe, order scv away.



    None.

    Sep 2 2007, 7:07 pm Sie_Sayoka Post #8



    thx but i was looking for a trigger that would like make the mineral patches mineable only to you... if there is such a thing



    None.

    Sep 2 2007, 7:54 pm Akar Post #9



    No.



    None.

    Sep 2 2007, 8:01 pm SCV Post #10



    Quote from Daedalus
    That won't be a problem since it will only trigger at 'men'. However I think you want to use 3 triggers, 1 for each miner. Otherwise militairy units will also be teleported home, which is both iritating and open for being abused (just teleport your almost-dead units back to your base).
    Good idea.



    None.

    Sep 2 2007, 10:25 pm blacklight28 Post #11



    but what if u wanted to use ur workers to fight?

    Post has been edited 1 time(s), last time on Sep 2 2007, 10:26 pm by blacklight28.



    None.

    Sep 2 2007, 10:26 pm Falkoner Post #12



    You could make it RIGHT next to the minerals, so you have to be like touching them.



    None.

    Sep 2 2007, 10:27 pm Akar Post #13



    Yes, that would work, but thats alot of locations.



    None.

    Sep 2 2007, 10:30 pm Falkoner Post #14



    Not if he is stacking them :P



    None.

    Sep 2 2007, 10:31 pm Akar Post #15



    true.



    None.

    Sep 3 2007, 12:27 am Sie_Sayoka Post #16



    actually I decided to screw that mineral system. Now im trying to make the mineral fields have 3 minerals each and replenish. How should i do this.



    None.

    Sep 3 2007, 12:30 am Falkoner Post #17



    Just constantly have a trigger modifying all minerals for player 12 to a number higher than 8.



    None.

    Sep 3 2007, 12:39 am Sie_Sayoka Post #18



    The thing is i do not want the minerals to be 8+, I want them to be a very low number like about 3 or 4. The point of the map is to have a VERY limited amount of resources, would i just have a detection trigger then replace it with a mineral field?



    None.

    Sep 3 2007, 12:44 am Falkoner Post #19



    No, since you can't create units for player 12...



    None.

    Sep 3 2007, 12:51 am Akar Post #20



    Ahh, I see. So you want to "grow" back.

    Oh and you can simply create the mineral field for player 7 and then give them to p12.



    None.

    Options
      Back to forum
    Please log in to reply to this topic or to report it.
    Members in this topic: None.
    [07:41 pm]
    Ultraviolet -- works for me too
    [03:05 pm]
    Zoan -- unknown_men
    unknown_men shouted: SCMdraft 2 website is down http://www.stormcoast-fortress.net/Irregularies/
    The website is fine. And the download links on the website.
    [2026-4-03. : 1:20 pm]
    unknown_men -- NudeRaider
    NudeRaider shouted: no
    You are able to open it?
    [2026-4-03. : 12:59 pm]
    NudeRaider -- no
    [2026-4-02. : 2:32 pm]
    unknown_men -- SCMdraft 2 website is down http://www.stormcoast-fortress.net/Irregularies/
    [2026-4-01. : 7:45 pm]
    Zoan -- pee pee poo poo
    [2026-3-31. : 3:22 pm]
    lil-Inferno -- buttcheeks
    [2026-3-31. : 3:31 am]
    Ultraviolet -- bots are out agian
    [2026-3-31. : 2:54 am]
    Ultraviolet -- :lol:
    [2026-3-30. : 9:04 pm]
    Zoan -- Maybe it's just PyMSing rn
    Please log in to shout.


    Members Online: NudeRaider