Staredit Network > Forums > SC1 UMS Mapmaking Assistance
SC1 UMS Mapmaking Assistance
SC1 UMS Mapmaking Assistance
For giving or asking for help in mapmaking.
Moderators: Administrators, Global Moderators , jjf28
Pages: < 1 « 93 94 95 96 97134 >

Topic Replies Views Starter / Time Last Post

Detecting stuff
 
11 4453 Sep 28 2008, 7:42 am
Saox
Sep 30 2008, 11:53 pm
Falkoner

Need To Know Special Effect!
 Trick of the flying nukes!
14 4625 Sep 19 2008, 1:07 am
Generalpie
Sep 28 2008, 2:09 pm
Generalpie

Quick Question
 
8 2230 Sep 28 2008, 12:08 am
Alpr
Sep 28 2008, 4:57 am
Morphling

Need help making a RPG
 Level up system help
2 1690 Sep 27 2008, 9:24 pm
Trunksoul
Sep 27 2008, 9:39 pm
Biophysicist

I HAve Done IT!!!!!!!!!!! I Fixed it
 I Got stacking hydras to work again(Diff. way tho)
5 1897 Sep 27 2008, 5:33 pm
WindowsXPTurion
Sep 27 2008, 9:08 pm
Falkoner

AI doesn't work proparly
 Harvesting minerals
14 3560 Sep 19 2008, 12:28 am
ekddl4578
Sep 27 2008, 7:28 pm
Zombie-HeaD-SHoT

Deathcounters
 
4 1793 Sep 20 2008, 3:38 am
Sligh
Sep 27 2008, 6:53 pm
Zombie-HeaD-SHoT

Newb AI Problem
 
1 1280 Sep 25 2008, 8:13 pm
oakshore
Sep 27 2008, 6:51 pm
Zombie-HeaD-SHoT

Setting Building hp %
 
32 10444 Sep 18 2008, 5:20 am
Oyen
Sep 27 2008, 6:49 pm
Zombie-HeaD-SHoT

what do switches do?
 
8 2694 Sep 23 2008, 1:50 pm
NaDa
Sep 24 2008, 3:13 pm
Hercanic

Crashing for unknown reasons.
 :(
7 2962 Sep 23 2008, 7:56 pm
Pigy_G
Sep 24 2008, 1:56 am
rockz

Invisible bunkers!!!
 i cant make them.
8 2571 Sep 20 2008, 8:34 pm
WindowsXPTurion
Sep 21 2008, 11:33 pm
WindowsXPTurion

I have a problem!
 
4 2136 Sep 21 2008, 9:13 am
Al_Zarigus
Sep 21 2008, 2:40 pm
Doodan

Interrested in finishing an old map project?
 
1 1564 Sep 21 2008, 9:34 am
LongCat
Sep 21 2008, 9:55 am
NudeRaider

Center Location on a Scan Sweep?
 
3 2024 Sep 19 2008, 4:26 pm
Tank_7
Sep 20 2008, 12:09 am
rockz

Scarab Moving
 
10 3597 Aug 29 2008, 2:49 am
blacklight28
Sep 19 2008, 12:49 am
Generalpie

Crash
 Only when playing a map that has wall sprites...
18 5092 Aug 29 2008, 6:41 pm
Jello-Jigglers
Sep 19 2008, 12:45 am
Generalpie

Help with Patch
 
5 2251 Sep 15 2008, 3:34 am
UnholyUrine
Sep 17 2008, 12:42 pm
Devourer

AI scripts.
 
4 2708 Sep 15 2008, 5:06 am
ShanghaiJedi
Sep 17 2008, 1:17 am
Chubacca

Something wrong with Start locations
 
9 2941 Sep 14 2008, 7:28 pm
Trevo4311
Sep 17 2008, 1:11 am
Trevo4311

Randomize start locations
 
2 1790 Sep 17 2008, 12:42 am
Trevo4311
Sep 17 2008, 1:10 am
PCFredZ

Slow down sprite animation
 
10 2894 Sep 14 2008, 3:34 pm
Trevo4311
Sep 15 2008, 11:48 pm
Falkoner

Spells, usuall stuff ;)
 
4 2760 Sep 14 2008, 1:35 pm
Saox
Sep 15 2008, 10:30 am
Saox

Trying to make randomization
 
4 1932 Sep 13 2008, 1:07 pm
Trevo4311
Sep 14 2008, 10:37 pm
LooKe

Hallucanation appearance?
 
11 3610 Sep 13 2008, 2:54 pm
Hug A Zergling
Sep 14 2008, 12:24 am
Hug A Zergling

Doing 10 Damage to a Random Building
 for the Build-A-Ship Workshop
16 4059 Sep 10 2008, 11:13 pm
Madroc
Sep 13 2008, 6:43 pm
Madroc

EUD/Byte Formula
 Really need help..
11 7100 Sep 12 2008, 7:23 pm
Pigy_G
Sep 12 2008, 9:54 pm
O)FaRTy1billion[MM]

Unpause? EUD's?
 Assistance Required.
12 5346 Sep 9 2008, 6:36 pm
Pigy_G
Sep 12 2008, 6:59 pm
O)FaRTy1billion[MM]

Messed up wait in triggers?
 
29 8616 Sep 9 2008, 9:51 pm
LooKe
Sep 12 2008, 12:19 pm
Falkoner

Map Resize problem
 SCMDraft 2.0
0 1882 Sep 12 2008, 12:18 pm
Trevo4311
Sep 12 2008, 12:18 pm
Trevo4311

Pages: < 1 « 93 94 95 96 97134 >

Members in this forum: None.

[07:20 am]
RIVE -- #MBWMGA
[2026-7-12. : 7:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[2026-7-12. : 7:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
[2026-7-12. : 5:25 pm]
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
[2026-7-12. : 5:20 pm]
Ultraviolet -- Symmetry
Symmetry shouted: why can't I seem to make eud editor change flingy.dat D:
Are you using EE2 or EE3?
[2026-7-12. : 4:57 pm]
Symmetry -- wdym
[2026-7-12. : 2:24 pm]
Apos -- :wob:
[2026-7-12. : 4:16 am]
NudeRaider -- files in c:\program files\ are protected
Please log in to shout.


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