Quick Question
Sep 28 2008, 12:08 am
By: Alpr  

Sep 28 2008, 12:08 am Alpr Post #1



Just need to know the proper way to make broodlings stay at 0 energy, so they don't die. I saw this before but now that I need it, I can't find it xD, so thanks in advanced.



None.

Sep 28 2008, 12:20 am Morphling Post #2



Create them vai triggers. However don't make them with properies they still die for some reason.



None.

Sep 28 2008, 12:33 am Alpr Post #3



Alright, I was trying to do it with properties and it wasn't working. Thanks.



None.

Sep 28 2008, 2:15 am ClansAreForGays Post #4



broodlings, like hallus, actually don't have energy. That's just a timer, it doesn't work like cloak. Otherwise EMP would kill them.




Sep 28 2008, 2:20 am Vi3t-X Post #5



That would be awesome... EMP DEFENSE.



None.

Sep 28 2008, 3:10 am Falkoner Post #6



Quote
broodlings, like hallus, actually don't have energy. That's just a timer, it doesn't work like cloak. Otherwise EMP would kill them.

Broodlings, hallucinations, Dark Swarms, and Disruption Webs are all like this. I think maybe Comsat Sweep is too, but I'm not certain about that one.



None.

Sep 28 2008, 4:38 am Morphling Post #7



Quote from Falkoner
Quote
broodlings, like hallus, actually don't have energy. That's just a timer, it doesn't work like cloak. Otherwise EMP would kill them.

Broodlings, hallucinations, Dark Swarms, and Disruption Webs are all like this. I think maybe Comsat Sweep is too, but I'm not certain about that one.
What are you talking about. Hallucinations can be killed by EMP.



None.

Sep 28 2008, 4:43 am Falkoner Post #8



Oh yeah, sorry 'bout that, the rest of the list is true though.



None.

Sep 28 2008, 4:57 am Morphling Post #9



Quote from Falkoner
Oh yeah, sorry 'bout that, the rest of the list is true though.
It's okay. I forgive you ,:) but the rest of SEN might not. :(



None.

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Symmetry -- I meant more why is it relevant
[07:20 am]
RIVE -- #MBWMGA
[2026-7-13. : 1:11 am]
Symmetry -- https://staredit.net/topic/18903/ can u do it
[2026-7-12. : 7:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[2026-7-12. : 7:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
[2026-7-12. : 5:25 pm]
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
[2026-7-12. : 5:20 pm]
Ultraviolet -- Symmetry
Symmetry shouted: why can't I seem to make eud editor change flingy.dat D:
Are you using EE2 or EE3?
[2026-7-12. : 4:57 pm]
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