Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Randomize start locations
Randomize start locations
Sep 17 2008, 12:42 am
By: Trevo4311  

Sep 17 2008, 12:42 am Trevo4311 Post #1



I was wondering if you set a force to not randomize start locations, will it apply to melee? or does it only apply to UMS?



None.

Sep 17 2008, 12:46 am Fwop_ Post #2



You could have tested this yourself in about 2 minutes, you know. Since I'm too lazy to test for myself, I'll guess that it only works for UMS.



None.

Sep 17 2008, 1:10 am PCFredZ Post #3



It will not apply to Melee.



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[02:58 am]
Ultraviolet -- RIVE
RIVE shouted: #MBWMGA
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[02:20 am]
Symmetry -- I meant more why is it relevant
[07:20 am]
RIVE -- #MBWMGA
[2026-7-13. : 1:11 am]
Symmetry -- https://staredit.net/topic/18903/ can u do it
[2026-7-12. : 7:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[2026-7-12. : 7:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
[2026-7-12. : 5:25 pm]
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
[2026-7-12. : 5:20 pm]
Ultraviolet -- Symmetry
Symmetry shouted: why can't I seem to make eud editor change flingy.dat D:
Are you using EE2 or EE3?
[2026-7-12. : 4:57 pm]
Symmetry -- wdym
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