Staredit Network > Forums > SC1 UMS Mapmaking Assistance
SC1 UMS Mapmaking Assistance
SC1 UMS Mapmaking Assistance
For giving or asking for help in mapmaking.
Moderators: Administrators, Global Moderators , jjf28
Pages: < 1 « 92 93 94 95 96134 >

Topic Replies Views Starter / Time Last Post

problem opening a door
 
4 2222 Oct 13 2008, 1:17 am
Fenix~
Oct 13 2008, 2:21 am
Roy

Black player color
 
23 9002 Sep 8 2008, 12:39 am
Mantis
Oct 13 2008, 12:46 am
Generalpie

0x0 location
 please help! :)
12 4366 Oct 12 2008, 6:38 am
Ashamed
Oct 13 2008, 12:26 am
Falkoner

Rash has a problem!
 I have a problem with my map!
4 2117 Oct 12 2008, 4:34 am
Oo.Rash.oO
Oct 12 2008, 10:52 am
NudeRaider

Trigger Firing without meeting any conditions
 
3 1517 Oct 11 2008, 10:05 am
milly
Oct 11 2008, 7:45 pm
Kaias

Screen position detection
 
19 5839 Oct 4 2008, 5:18 pm
JaBoK
Oct 11 2008, 4:58 am
JaBoK

Making critters not blow up when clicked
 
5 2483 Oct 10 2008, 3:42 pm
Biophysicist
Oct 11 2008, 4:43 am
Ryan

nuke question
 
3 1752 Oct 10 2008, 8:39 am
Fenix~
Oct 10 2008, 8:16 pm
Falkoner

3 Map Tricks...
 stop building a nuke / scarab ball / speed up
11 3825 Oct 9 2008, 9:43 am
Devourer
Oct 9 2008, 10:34 pm
Devourer

A.I Scrip Assistance
 getting scvs to repair & cpu to defend areas
9 3395 Oct 8 2008, 6:46 pm
Neptune
Oct 9 2008, 5:01 am
ClansAreForGays

BLFK or w/e?
 
7 2886 Oct 8 2008, 1:27 am
Hug A Zergling
Oct 8 2008, 9:11 pm
Madroc

is there a new editor out?
 
16 4367 Oct 7 2008, 3:57 am
iwgohan
Oct 8 2008, 7:27 am
iwgohan

Locking Interceptor on Unit w/o Carrier?
 
7 3187 Oct 6 2008, 10:22 pm
Zhuinden
Oct 7 2008, 6:46 pm
Zhuinden

Location creation & centering for each _ made
 
16 4071 Oct 1 2008, 5:26 pm
Hercanic
Oct 6 2008, 8:20 pm
lil-Inferno

Null Creep
 I need a slight explanation
21 4892 Oct 4 2008, 5:17 pm
InsolubleFluff
Oct 6 2008, 7:40 pm
InsolubleFluff

All kinds of Special Force
 
1 1289 Oct 6 2008, 4:14 pm
wuxizhilang
Oct 6 2008, 6:35 pm
NudeRaider

Help whit a map
 Making a MP mission
6 2137 Oct 5 2008, 12:43 pm
Darkov
Oct 5 2008, 4:04 pm
Darkov

Sound in StarCraft ?
 Sound files imported is too big !
16 5439 Oct 4 2008, 2:31 am
Master_Sergeant
Oct 5 2008, 1:54 pm
Falkoner

My latency is quite high how do i fix?
 Is this in the right place?
6 2700 Sep 7 2008, 12:10 am
WindowsXPTurion
Oct 5 2008, 1:07 pm
Fisty

unbreakable map protector
 that crashes Unused Protector 2 Final
15 5407 Sep 27 2008, 3:48 pm
SiberianTiger
Oct 5 2008, 10:24 am
Zhuinden

People cant download my maps
 
9 3561 Sep 13 2008, 6:30 am
iwgohan
Oct 5 2008, 10:21 am
Zhuinden

Possible or Not?
 
37 9939 Sep 27 2008, 3:51 pm
DarkDeth
Oct 5 2008, 12:32 am
rockz

Player 14 2x Speed
 
16 3815 Oct 4 2008, 9:54 am
SinistrouS
Oct 4 2008, 9:43 pm
Morphling

Exporting Unit Settings?
 
8 1899 Oct 4 2008, 12:34 am
kansasjayhawks
Oct 4 2008, 7:21 pm
kansasjayhawks

Removing Creep while keeping the building?
 Is this possible?
1 1312 Oct 4 2008, 6:14 pm
Oo.DaMeiN.oO
Oct 4 2008, 6:25 pm
Ahli

Fun With Notepad++
 More of a Frustration than Fun
13 6972 Oct 1 2008, 2:07 am
PridefulOne
Oct 3 2008, 9:59 am
Ahli

Scmdraft Problem
 
9 3638 Oct 2 2008, 4:41 am
MNeox
Oct 3 2008, 12:26 am
MNeox

Need Help with Leveling characters
 I need help with getting my characters to level.
8 2180 Oct 1 2008, 5:18 am
criyton
Oct 2 2008, 1:47 pm
rockz

More Triggers Help
 a different part now lol
3 1495 Oct 1 2008, 4:11 am
criyton
Oct 1 2008, 9:59 pm
Falkoner

Triggers Conditions Help
 I need help making a trigger.
4 1597 Oct 1 2008, 2:13 am
criyton
Oct 1 2008, 6:01 am
rockz

Pages: < 1 « 92 93 94 95 96134 >

Members in this forum: None.

[02:58 am]
Ultraviolet -- RIVE
RIVE shouted: #MBWMGA
Resident MAGAt approves
[02:20 am]
Symmetry -- I meant more why is it relevant
[07:20 am]
RIVE -- #MBWMGA
[2026-7-13. : 1:11 am]
Symmetry -- https://staredit.net/topic/18903/ can u do it
[2026-7-12. : 7:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[2026-7-12. : 7:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
[2026-7-12. : 5:25 pm]
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
[2026-7-12. : 5:20 pm]
Ultraviolet -- Symmetry
Symmetry shouted: why can't I seem to make eud editor change flingy.dat D:
Are you using EE2 or EE3?
[2026-7-12. : 4:57 pm]
Symmetry -- wdym
Please log in to shout.


Members Online: O)FaRTy1billion[MM], Ultraviolet