Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: A.I Scrip Assistance
A.I Scrip Assistance
Oct 8 2008, 6:46 pm
By: Neptune  

Oct 8 2008, 6:46 pm Neptune Post #1



First question is... How do I set it so scv's will repair near by building or metallic stuff near by? Also will this script allow them to repair units that do not belong to them, but are allied to them


Second question is... OK, in the map I am currently making has a location that follows a unit, and men spawn from this unit, How do I set it so that they defend the area in which they spawn, and defend the unit that they spawn from? I don't just want to issue order to attack that location, I want them to spread out a little bit, go into diff directions but stay near that area.. I was thinking I may have to customize this A.I using micro grids..


Also these questions are from same map, and same cpu player.. so I hope they won't contradict each other.


thanks guys!



None.

Oct 8 2008, 6:52 pm Biophysicist Post #2



I think the script Value This Area Higher should get the guys to defend it, but don't quote me on that. As for auto-repair SCVs, I'm pretty sure you can't do that.

EDIT: Wait, if it's a CPU, wouldn't he automatically repair anyway?



None.

Oct 8 2008, 7:03 pm Ahli Post #3

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Computer units will never repair/heal allied units.
A computer with a running campaign script should repair his units, or at least his normal buildings. But some other problems may arise with that script.




Oct 8 2008, 7:09 pm Biophysicist Post #4



I meant if he was running a script, sorry, should have said that. Although if you had a computer running the Terran AI and the only Terran units he has are heroes, he won't do anything, will he? (Of course, if he has SCVs then he has to have some non-heroes... Do the Protoss and Zerg AIs use repair?)



None.

Oct 8 2008, 11:48 pm Neptune Post #5



ok thanks guys going to experiment with this stuff!

I really appreciate it!



None.

Oct 8 2008, 11:56 pm Neptune Post #6



"valu this area higher" Ok, that seems to make them wonder off... Strange, i'm probably going to work with this a bit more



None.

Oct 9 2008, 3:59 am Falkoner Post #7



If you've ever played the game Storm the Fort, the computers are running the Terran - Shareware AI in that map, and they repair their own units automatically, but I don't think they ever repair allies, no matter what you do.



None.

Oct 9 2008, 4:13 am Neptune Post #8



Quote from Falkoner
If you've ever played the game Storm the Fort, the computers are running the Terran - Shareware AI in that map, and they repair their own units automatically, but I don't think they ever repair allies, no matter what you do.


That's fine, good enough, thanks for that!



None.

Oct 9 2008, 4:29 am Neptune Post #9



Quote from Falkoner
If you've ever played the game Storm the Fort, the computers are running the Terran - Shareware AI in that map, and they repair their own units automatically, but I don't think they ever repair allies, no matter what you do.


OMG it works they repair allies as well this is great! thank you! ^_^!!



None.

Oct 9 2008, 5:01 am ClansAreForGays Post #10



wow really? good find.




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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
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[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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