For over a decade, locations could not be utilized by modders (unless coupled with an UMS map), until now. I was always a modder, never a mapper, so my knowledge of the triggering system is basic at best. I would really like to utilize LocUnlock in my latest mod project, but the lack of foreknowledge limits my creativity with it. I simply don't know if some things are possible, or if there is an advanced way to accomplish my gameplay goals.
That is why I am here, in the hopes that those more versed in the art of triggering can answer certain questions I have. My first question was born from discussion inside LocUnlock's thread, but drifted into more UMS-related inquiries.
Quote from Hercanic
...
1. “If player builds CC, center a 2x2 location on it” – So with this it doesn’t matter how many CCs are built (up to 255), each one would have a 2x2 location over it.
2. “If player builds CC, center location A1 on it” – With this, each time a new CC is built, the same location would be moved, preventing the possibility of any sustained effects on more than one CC.
1. “If player builds CC, center a 2x2 location on it” – So with this it doesn’t matter how many CCs are built (up to 255), each one would have a 2x2 location over it.
2. “If player builds CC, center location A1 on it” – With this, each time a new CC is built, the same location would be moved, preventing the possibility of any sustained effects on more than one CC.
Quote from poiuy_qwert
... And your example is possible, its just really hard, and the only way it could be accomplished would be looping through the CC's everytime you check for a new one. The reason that is bad is that to loop through them you have to give the each CC to another owner once its checked, then when all CC's are checked give them all back to their origional owners.
Quote from Hercanic
... As for your solution, it's a very interesting idea. What would happen to any in-progress units/research during ownership change? How quickly would the game be able to run through the whole process, and thus how noticable would it be to players? Would it botch the AI?
This was outside his realm of expertise, so I come to you guys, the mapping gurus, with the same question.








- they are immobile, so there should be no problem.

