Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: My latency is quite high how do i fix?
My latency is quite high how do i fix?
Sep 7 2008, 12:10 am
By: WindowsXPTurion  

Sep 7 2008, 12:10 am WindowsXPTurion Post #1



I have an issue with being the host of online gamesa. I never lag during a game hosted by others but I am never able to host a game. How do I fix this. (And is this topic in the right forum?)



None.

Sep 7 2008, 12:15 am FatalException Post #2



It may be an issue with your router, or firewall. I have the same problem.

Also, no. :P Don't worry about it, though, a mod will move it.

Post has been edited 1 time(s), last time on Sep 7 2008, 12:21 am by FatalException.



None.

Sep 7 2008, 3:34 am NudeRaider Post #3

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Usually you just need to open Port 6112 UDP.
But opening Port 53 (don't know if UDP or TCP, best try both) might help.
You have to do this for both your Router and your Software/Windows firewall.




Sep 11 2008, 9:22 pm O)FaRTy1billion[MM] Post #4

👻 👾 👽 💪

http://www.portforward.com/ is your friend.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
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Sep 11 2008, 9:32 pm Morphling Post #5



Here is a link for a tutorial.




Oct 5 2008, 11:31 am Zhuinden Post #6



Portforwarding 7777 TCP/UDP fixed it for me, dunno why.



None.

Oct 5 2008, 1:07 pm Fisty Post #7



Quote from WindowsXPTurion
I have an issue with being the host of online gamesa. I never lag during a game hosted by others but I am never able to host a game. How do I fix this. (And is this topic in the right forum?)
Do you lag when mapmaking? If not, why did you post here?



None.

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[05:02 am]
Symmetry -- I refuse to let it die! Send forth the memes!
[05:00 am]
RIVE -- Brood War Mapping we can believe in.
[02:58 am]
Ultraviolet -- RIVE
RIVE shouted: #MBWMGA
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[02:20 am]
Symmetry -- I meant more why is it relevant
[07:20 am]
RIVE -- #MBWMGA
[2026-7-13. : 1:11 am]
Symmetry -- https://staredit.net/topic/18903/ can u do it
[2026-7-12. : 7:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[2026-7-12. : 7:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
[2026-7-12. : 5:25 pm]
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
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