Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Removing Creep while keeping the building?
Removing Creep while keeping the building?
Oct 4 2008, 6:14 pm
By: Oo.DaMeiN.oO  

Oct 4 2008, 6:14 pm Oo.DaMeiN.oO Post #1




I believe I re-call someone mentioning this is possible, but I can't re-call what it was..

Thanks.

Quick info on this question;

I am creating an Anti-MH with a Creep Colony.

The Colony MUST be kept placed.

But I also do not want any creep surrounding it, giving the map a bad look.

So.. yeah :P


Post has been edited 1 time(s), last time on Oct 4 2008, 6:20 pm by Oo.DaMeiN.oO.



None.

Oct 4 2008, 6:25 pm Ahli Post #2

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

create extractor, kill extractor, wait 0, remove geysir -> some creep disappears where you created the extractor.

Or just add creep tiles (tileset index) all around that building. no creep will be created (only the one under the creep colony, that's why we can't stack on it). you can build buildings with disabled vision on that creep, if needed.




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