Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: More Triggers Help
More Triggers Help
Oct 1 2008, 4:11 am
By: criyton  

Oct 1 2008, 4:11 am criyton Post #1



Ok so i half solved the problem of seperating kills for each character. Heres the thing. I got 6 characters that each player can play and switch between. I want it so each can level up. Now im stuck because at 10 kills i have it set for the player to level up with the unit hes playing. But if he switches to a different unit and get 5 kills and then switch back again to the original unit, how can i get it to continue counting kills for the original unit where it left off at 10..



None.

Oct 1 2008, 4:12 am criyton Post #2



i was thinking of having seperate kill boards for each unit to keep track but i dont know how to edit the killboard names.



None.

Oct 1 2008, 5:42 am rockz Post #3

ᴄʜᴇᴇsᴇ ɪᴛ!

Let's get this straight:

You want 6 units (classes) to level up separately, and each of those 6 units can be controlled by various players. Even if one player picks up the unit, drops him, and another player picks it up, you want the experience for that unit to stay the same?

Now, you want to have the experience displayed on the leaderboard for each unit? This last part is impossible to do well. The first is easy.

If my assumptions are correct, I or someone else will write an answer, and some possible workarounds. Please use the edit button for future responses if there are no new posts after your previous one. It's generally good form to not double post.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Oct 1 2008, 9:59 pm Falkoner Post #4



The answer to your problems is Death Counts. Read that tutorial, and I'm sure you'll be able to do it on your own, just store all the values in Death Counts.



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[05:02 am]
Symmetry -- I refuse to let it die! Send forth the memes!
[05:00 am]
RIVE -- Brood War Mapping we can believe in.
[02:58 am]
Ultraviolet -- RIVE
RIVE shouted: #MBWMGA
Resident MAGAt approves
[02:20 am]
Symmetry -- I meant more why is it relevant
[2026-7-13. : 7:20 am]
RIVE -- #MBWMGA
[2026-7-13. : 1:11 am]
Symmetry -- https://staredit.net/topic/18903/ can u do it
[2026-7-12. : 7:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[2026-7-12. : 7:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
[2026-7-12. : 5:25 pm]
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
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