AI scripts.
Sep 15 2008, 5:06 am
By: ShanghaiJedi  

Sep 15 2008, 5:06 am ShanghaiJedi Post #1



I'm trying to run one of the AI scripts to get my opposing zerg force to act as aggressively/hard as possible, though I'm not sure which one to use / which script does what.
I tried using the "Zerg Insane Campaign" trigger to see what happened, though he seemed to die off after he made a few overlords..



None.

Sep 15 2008, 10:32 am Saox Post #2



Hi!

Campaign scripts expects the cpu player to already have a base. Custom's creates bases. You can always spawn units and trigger their "own" AI's by ordering them to attack this, that, other target whenever a condition is set, but that is the hard way.



None.

Sep 15 2008, 10:33 am NudeRaider Post #3

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Also make sure the computer's race setting matches the units/AIs you give him or he will just mine.




Sep 15 2008, 11:51 pm Falkoner Post #4



Melee computers use the Custom AIs, however, the most difficult AIs, ones that will use whatever resources you give them, are the Insane AIs, first of all, you have to do as Nude said and make sure the race matches up with the units, and the AI being used, not just 2 of them, all 3 must match or it will not work.

Secondly, the Insane AIs are meant to have a bit of an advantage, and work well if given extra money and a starting base to begin with.



None.

Sep 17 2008, 1:17 am Chubacca Post #5



to make them hard on the insane level, give them a big boost of mins n gas



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
Please log in to shout.


Members Online: Moose, Symmetry