Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: I HAve Done IT!!!!!!!!!!! I Fixed it
I HAve Done IT!!!!!!!!!!! I Fixed it
Sep 27 2008, 5:33 pm
By: WindowsXPTurion  

Sep 27 2008, 5:33 pm WindowsXPTurion Post #1



I have finally found a way to make it so u can stack hydras. I have a game I made that has the stacking in it. Here are instructions on how to stack.

1. burrow all hydras into a hole (one hole) then move the drone up (Not the drone by the mins) And un-borrow the hydras should not try to move away. although they do stack you cannot move the hydras from place to place. how it works is, when the drone is up on a location, there is a trigger that tries to move all hydras from the area to a space location where they cannot get to. there fore they cannot move when they r stacked.



Here is the file:

Attachments:
Hydra Stacking.scm
Hits: 6 Size: 42.16kb



None.

Sep 27 2008, 6:13 pm Morphling Post #2



I also have a good stacking map. Btw your way causes them to sometimes not attack.

Attachments:
Stack.scm
Hits: 4 Size: 40.47kb



None.

Sep 27 2008, 6:31 pm WindowsXPTurion Post #3



urs is slightly wierd i dont see how u could ever use that in a defense game and the reason my guys wont attk some times is because u need to hold position and try not to put to many hydras in one area. they freeze just like cannons.



None.

Sep 27 2008, 6:45 pm Morphling Post #4



Actually they don't attack because they are constantly moved.



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Sep 27 2008, 7:21 pm WindowsXPTurion Post #5



Edited:

Post has been edited 1 time(s), last time on Sep 27 2008, 8:51 pm by WindowsXPTurion.



None.

Sep 27 2008, 9:08 pm Falkoner Post #6



We could have done this before.. The only reason people liked the stacking hydras in older maps is because they had a pretty glitch they knew how to do.



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[02:58 am]
Ultraviolet -- RIVE
RIVE shouted: #MBWMGA
Resident MAGAt approves
[02:20 am]
Symmetry -- I meant more why is it relevant
[07:20 am]
RIVE -- #MBWMGA
[2026-7-13. : 1:11 am]
Symmetry -- https://staredit.net/topic/18903/ can u do it
[2026-7-12. : 7:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[2026-7-12. : 7:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
[2026-7-12. : 5:25 pm]
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
[2026-7-12. : 5:20 pm]
Ultraviolet -- Symmetry
Symmetry shouted: why can't I seem to make eud editor change flingy.dat D:
Are you using EE2 or EE3?
[2026-7-12. : 4:57 pm]
Symmetry -- wdym
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