Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Hallucanation appearance?
Hallucanation appearance?
Sep 13 2008, 2:54 pm
By: Hug A Zergling  

Sep 13 2008, 2:54 pm Hug A Zergling Post #1



I was wondering if there was a way, that I could make it so when a hallucination is created for a player, everyone can see that it is blue, but it is still controlled by that player it is created for?
RUN ON SENTENCELOL



None.

Sep 13 2008, 4:05 pm NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

No, only the owner sees the hallucination blue. Even allies (+ vision) "think" it's a real unit.




Sep 13 2008, 6:32 pm Pigy_G Post #3



If a computer infests a hallucinated command center doesn't it stay blueish for everyone though?



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Sep 13 2008, 11:42 pm Falkoner Post #4



Hmm, you should try using Player 145, maybe it changed since last patch, but recently someone found that all players see that player as owned by them.



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Sep 14 2008, 12:02 am Hug A Zergling Post #5



Tested 145, and no luck. Came up with normal colors. (black)



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Sep 14 2008, 12:04 am Falkoner Post #6



Shucks, when you clicked it, did it have a green circle? That's how it worked last patch, maybe it got changed.



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Sep 14 2008, 12:05 am Hug A Zergling Post #7



It had the green circle that appears when you normally click a unit...thats it.



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Sep 14 2008, 12:06 am Falkoner Post #8



Well, in the map I saw, it was an enemy, and when you click enemies they usually have red circles, whereas this one was green.



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Sep 14 2008, 12:10 am Hug A Zergling Post #9



oh! yes, it still has the green circle, but appears black, not blue.



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Sep 14 2008, 12:10 am Falkoner Post #10



Dang, well at least buffer overflows haven't changed much since last patch..



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Sep 14 2008, 12:14 am Hug A Zergling Post #11



Morphling, theres a topic for the new patch. this isn't it.



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Sep 14 2008, 12:24 am Hug A Zergling Post #12



ty ^^



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[02:58 am]
Ultraviolet -- RIVE
RIVE shouted: #MBWMGA
Resident MAGAt approves
[02:20 am]
Symmetry -- I meant more why is it relevant
[07:20 am]
RIVE -- #MBWMGA
[2026-7-13. : 1:11 am]
Symmetry -- https://staredit.net/topic/18903/ can u do it
[2026-7-12. : 7:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[2026-7-12. : 7:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
[2026-7-12. : 5:25 pm]
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
[2026-7-12. : 5:20 pm]
Ultraviolet -- Symmetry
Symmetry shouted: why can't I seem to make eud editor change flingy.dat D:
Are you using EE2 or EE3?
[2026-7-12. : 4:57 pm]
Symmetry -- wdym
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