Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: I have a problem!
I have a problem!
This topic is locked. You can no longer write replies here.
Sep 21 2008, 9:13 am
By: Al_Zarigus  

Sep 21 2008, 9:13 am Al_Zarigus Post #1



This is it: I want my Wraiths to move (ordered to move) to from places ABCD to places EFGH. It seems not to work, although everything I checked was alright. The triggers are:

Players: Player 2

Condition: Player 1 brings at least 1 Hyperion Headquarters (Hyperion) to 'location piipoppi'.

Action:
Issue order to all Terran Viking (AS Fighter) [they're the Wraiths] owned by Player 3 at 'Viking
1a'
Move to 'Viking 1b'

Issue order to all Terran Viking (AS Fighter) [they're the Wraiths] owned by Player 3 at 'Viking 2a' Move to 'Viking 2b'

Issue order to all Terran Viking (AS Fighter) [they're the Wraiths] owned by Player 3 at 'Viking 3a' Move to 'Viking 3b'

Issue order to all Terran Viking (AS Fighter) [they're the Wraiths] owned by Player 3 at 'Viking 4a' Move to 'Viking 4b'

The Wraiths are owned by Player 3. Note: I have done this before as Player 2 having the triggers like those. Still worked.

Post has been edited 1 time(s), last time on Sep 21 2008, 9:19 am by Al_Zarigus.



None.

Sep 21 2008, 9:52 am NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

That's definetely the way to do it.

But there's a couple of things that might go wrong depending on your setup.
- Wrong Player -> Try All Players instead of P3
- Wrong unit -> Try [men] instead of 'Terran Viking (AS Fighter)'
- Wrong location -> make sure the wraiths are inside the locations or try Anywhere. Also make sure you ticked all air layers.
- Trigger running the wrong time -> Either make sure the condition isn't met premature or try preserving the trigger.
- Player defeated or neutral. (Those cannot run triggers) -> Try choose an active human player as the owner.

Remember what I've told you are NOT solutions. They are modifications to help you find the source of the problem. Once you found the problem I'm sure you'll know what to do to fix it. If not, just post again with your results.




Sep 21 2008, 10:33 am Al_Zarigus Post #3



I tried them all. Didn't work out.



None.

Sep 21 2008, 12:42 pm NudeRaider Post #4

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

You are telling me that this trigger:

All Players
C: Always
A: Issue order to all [men] owned by 'All Players' at Anywhere Move to 'Viking 1b'
A: Preserve trigger

does not do anything?!
C'mon that can't be true!




Sep 21 2008, 2:40 pm Doodan Post #5



Please make topics with more descriptive titles.

>>Locked



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[05:02 am]
Symmetry -- I refuse to let it die! Send forth the memes!
[05:00 am]
RIVE -- Brood War Mapping we can believe in.
[02:58 am]
Ultraviolet -- RIVE
RIVE shouted: #MBWMGA
Resident MAGAt approves
[02:20 am]
Symmetry -- I meant more why is it relevant
[2026-7-13. : 7:20 am]
RIVE -- #MBWMGA
[2026-7-13. : 1:11 am]
Symmetry -- https://staredit.net/topic/18903/ can u do it
[2026-7-12. : 7:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[2026-7-12. : 7:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
[2026-7-12. : 5:25 pm]
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
Please log in to shout.


Members Online: NudeRaider