Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Need help making a RPG
Need help making a RPG
Sep 27 2008, 9:24 pm
By: Trunksoul  

Sep 27 2008, 9:24 pm Trunksoul Post #1



Hi I'm new here. I just wanted to know what programs are necessary to make an upgrade level up system. Like when you kill a monster you get minerals which can then be used to buy upgrades. Is it possible to modify how much of a bonus a unit gets with each upgrade?

Thank you, and this seems like a really nice community. I'm glad I found my way here.

Sincerely,

TS

Post has been edited 1 time(s), last time on Sep 27 2008, 9:34 pm by Trunksoul.



None.

Sep 27 2008, 9:35 pm Fwop_ Post #2



http://www.staredit.net/download.php?area=browse&special=mapeditors

Any of those will let you get ups to a max of 255. As for bonus, you can't change the armor bonus for any unit, but you can change the attack the bonus (just look at the unit stats in unit settings and you will see all what you can change).



None.

Sep 27 2008, 9:39 pm Biophysicist Post #3



The only program you need is SCMDraft. As for kills to cash, I believe the easiest way is to create triggers checking if the player's kill score is equal to the kill score of each monster you have in the game, and if so, granting minerals and setting their kill score to 0. The problem is if you want to use two or more different units as monsters that have the same kill score, it won't work.

(Basically, what happens is you create a trigger that says if the player's kill score is equal to the kill value of the weakest enemy, you grant them the number of minerals you want the weakest enemy to give and set the player's kill score to 0. You then create a copy of this trigger for each monster and change the numbers as appropriate. [Does anyone have a list of the kill values of each unit?])

As for changing boost based on the upgrade level, I don't think you can do that. However, you can set it so that each upgrade costs more than the last one: In fact, that is the default. You will need to change the numbers tho.



None.

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[02:58 am]
Ultraviolet -- RIVE
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[02:20 am]
Symmetry -- I meant more why is it relevant
[07:20 am]
RIVE -- #MBWMGA
[2026-7-13. : 1:11 am]
Symmetry -- https://staredit.net/topic/18903/ can u do it
[2026-7-12. : 7:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[2026-7-12. : 7:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
[2026-7-12. : 5:25 pm]
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
[2026-7-12. : 5:20 pm]
Ultraviolet -- Symmetry
Symmetry shouted: why can't I seem to make eud editor change flingy.dat D:
Are you using EE2 or EE3?
[2026-7-12. : 4:57 pm]
Symmetry -- wdym
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