Staredit Network > Forums > SC1 UMS Mapmaking Assistance
SC1 UMS Mapmaking Assistance
SC1 UMS Mapmaking Assistance
For giving or asking for help in mapmaking.
Moderators: Administrators, Global Moderators , jjf28
Pages: < 1 « 124 125 126 127 128134 >

Topic Replies Views Starter / Time Last Post

Detecting nukes
 
7 4850 Dec 3 2007, 10:13 pm
Sie_Sayoka
Dec 8 2007, 4:08 am
Falkoner

Some small questions =3
 +---
8 5607 Dec 5 2007, 4:22 pm
TartarusMkII
Dec 8 2007, 12:08 am
Aoe325

Bigger than 256x256
 Possible?
6 5172 Dec 7 2007, 1:22 pm
TristanOfVP
Dec 7 2007, 9:54 pm
Falkoner

Preserve Trigger
 Won't work
32 13792 Dec 3 2007, 3:58 am
blacklight28
Dec 6 2007, 4:42 am
blacklight28

Random Difficulty in Bound?
 How to do this..
2 3099 Dec 6 2007, 1:59 am
Fawkes
Dec 6 2007, 4:14 am
Falkoner

Cash for kills
 Please help
21 9019 Dec 3 2007, 12:14 am
Cloaked-Dragon
Dec 5 2007, 6:02 pm
NudeRaider

Computer Repair Buildings
 
3 3323 Dec 3 2007, 4:11 pm
Maian
Dec 4 2007, 7:40 pm
Maian

space pirate map
 telaport to landing bay once near ship
21 9886 Nov 15 2007, 2:17 am
darkzone
Dec 4 2007, 4:33 pm
NudeRaider

Starcraft Custom Editor Help!!
 Custom Units and Effects
6 5047 Dec 2 2007, 9:26 pm
He_Returned
Dec 4 2007, 4:44 am
Falkoner

64 isn't enough
 Gay
14 6856 Nov 7 2007, 1:17 am
blacklight28
Dec 3 2007, 3:52 pm
Cloaked-Dragon

Disabling Units
 Specifically, making units "unselectable"
2 5827 Dec 3 2007, 3:06 am
R.I.S.K
Dec 3 2007, 4:21 am
Falkoner

Help With Upgrade Settings
 Easy but Important
6 4674 Dec 1 2007, 4:39 am
Buffon
Dec 2 2007, 7:46 pm
Killer2121

Tutorial: How To Extracting Sounds WITHOUT OSMap
 Since OSMap doesnt extract the sound for me...
18 7216 Dec 1 2007, 2:06 am
Fisty
Dec 2 2007, 1:18 am
Riney

Zerg Eggs
 Quick help plz
1 3240 Dec 2 2007, 12:27 am
payne
Dec 2 2007, 12:36 am
Falkoner

UNIT UMS HELP
 Confused About Everything
7 4145 Nov 30 2007, 11:25 pm
ExtCld
Dec 2 2007, 12:27 am
Falkoner

redacted
 redacted
2 3054 Dec 1 2007, 2:32 pm
MichaelP2234
Dec 1 2007, 7:00 pm
Riney

Spider Mine refill?
 How do you do it?
8 12596 Nov 22 2007, 2:23 am
TristanOfVP
Dec 1 2007, 1:59 pm
who

Intercepters that listen to orders [Solved]
 Kinda like in NFL Blitz, etc
8 5800 Nov 28 2007, 9:13 pm
Riney
Dec 1 2007, 12:26 am
Riney

Music Trigger
 
9 4980 Nov 27 2007, 10:26 am
TristanOfVP
Nov 30 2007, 7:55 pm
who

leader board help
 
10 3937 Nov 28 2007, 2:40 pm
keops
Nov 30 2007, 9:32 am
keops

Burrowing
 
8 4879 Nov 27 2007, 9:15 pm
Vrael
Nov 28 2007, 8:36 pm
Vrael

multiple unit collision
 >_>
2 2926 Nov 28 2007, 3:19 am
mistersquirrle
Nov 28 2007, 7:53 pm
who

Strategic Suicide Mission
 
1 3387 Nov 27 2007, 7:41 am
acountddd
Nov 27 2007, 11:31 am
NudeRaider

Crystallic cannons start
 
2 3323 Nov 27 2007, 5:01 am
blacklight28
Nov 27 2007, 11:22 am
NudeRaider

Center view problems
 help
8 4987 Nov 26 2007, 8:21 am
shadow.wraith
Nov 27 2007, 4:18 am
shadow.wraith

Mac os x editor?
 
13 10260 Nov 23 2007, 4:29 am
Wizard Wusa
Nov 27 2007, 1:32 am
GuN_Solar90

Dimmen light radius of players' units?
 
11 5842 Nov 25 2007, 8:01 pm
Marine
Nov 27 2007, 1:30 am
GuN_Solar90

Perfect Kill Counter
 
4 4272 Nov 24 2007, 7:39 pm
Impeached
Nov 25 2007, 10:30 pm
Moose

Starcraft 2 map editing?
 
4 4354 Nov 25 2007, 5:52 pm
Azu
Nov 25 2007, 7:00 pm
Moose

RPG Set HP?
 HELP!
14 6746 Nov 22 2007, 10:18 pm
DevilOfDuce
Nov 24 2007, 11:01 pm
NudeRaider

Pages: < 1 « 124 125 126 127 128134 >

Members in this forum: None.

[06:10 pm]
Ultraviolet -- sweet summer child
[2026-6-26. : 10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
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