Detecting nukes
Dec 3 2007, 10:13 pm
By: Sie_Sayoka  

Dec 3 2007, 10:13 pm Sie_Sayoka Post #1



I was just wondering if there was any way to detect nukes while in the air, or when leaving the silo. Or if there is any way to detect the nuke laser.



None.

Dec 3 2007, 11:10 pm blacklight28 Post #2



Well, it'll say on the screen, Nuclear Launch Detected, and it will say that in your speakers. I don't know about detecting the red laser.



None.

Dec 3 2007, 11:20 pm Falkoner Post #3



There's no way to detect the red laser, but I think that you can detect if a player brings a nuke to anywhere, since it's done in Nuke Dodge.



None.

Dec 4 2007, 12:53 am Riney Post #4

Thigh high affectionado

I Belive its been said before, that you cannot detect, move, or anything to a nuke, though I'm not sure. I'd say try googling it, but hey, when did google know about nukes? :shifty:



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Sure I didn't pop off on SCBW like I wanted to, but I won VRChat. Map maker for life.

Dec 4 2007, 4:41 am Falkoner Post #5



Maybe it's just for preplaced nukes then.



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Dec 8 2007, 12:51 am MichaelP2234 Post #6



Yes, you can and I just did. This will work if you plan on only having one ghost only and a pre-defined nuclear silo. Here's how you do it with an advanced editor. I used SCMDraft.

1.) Create a location above the nuclear silo. It can't touch the silo or else it will activate even if you haven't launched it.

2.) Create a trigger to detect the nuke:

Player: (owner of silo)

Condition:
[X] Switch "Nuke_Launched" is "Cleared"
[X] (owner of silo) brings "exactly 1 Nuclear Missile" to "Nuke"

Action:
[X] "Set" Switch "Nuke_Launched"
[X] Preserve Trigger

3.) Create a trigger to find the ghost:

Player: (owner of silo)

Condition:
[X} Switch "Nuke_Launched" is "Set"

Action:
[X] Move Location Labeled "Ghost" on unit "Ghost" owned by player (other player) to "Anywhere".
[X] "Clear" switch "Nuke_Launched"
[X] Preserve Trigger

Post has been edited 3 time(s), last time on Dec 8 2007, 1:00 am by MichaelP2234.



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Dec 8 2007, 1:15 am Sie_Sayoka Post #7



cool ill try it out ;)



None.

Dec 8 2007, 4:08 am Falkoner Post #8



Oh, so you CAN detect them if they aren't preplaced, okay, it's very simple then.



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[06:10 pm]
Ultraviolet -- sweet summer child
[2026-6-26. : 10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
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