Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Starcraft Custom Editor Help!!
Starcraft Custom Editor Help!!
Dec 2 2007, 9:26 pm
By: He_Returned  

Dec 2 2007, 9:26 pm He_Returned Post #1



BAH! I have so much difficulty finding the right editor... In starcraft maps some of the maps have effects like nuke dot and things that are no in x-tra edit or so I think... I need help if it is in X-tra edit or if not, where to get it??



None.

Dec 2 2007, 9:40 pm who Post #2



SCMDraft is much more powerful than X-tra, and so is Starforge (except it's very buggy, and only useful for its trigger editor and sprite disabling capabilities). For most cases, you should use SCMDraft.

(search on google, you'll find it)



None.

Dec 2 2007, 9:48 pm Killer2121 Post #3



dont google it go to

http://www.stormcoast-fortress.net/



None.

Dec 2 2007, 10:31 pm who Post #4



... Killer, if you google it, the download page for it on stormcoast is the first result. :><:
Besides, what does it matter where you download it from, as long as it doesn't have viruses and it's the newest version?



None.

Dec 2 2007, 11:28 pm Falkoner Post #5



HERE HERE!:

Falkoner.CoW.GooglePages.com/Programs.html

jk, lol :P



None.

Dec 4 2007, 4:26 am Ryan Post #6



Ya just always have to advertise your website, dontcha Falkoner? :P



None.

Dec 4 2007, 4:44 am Falkoner Post #7



Yup :P



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[06:10 pm]
Ultraviolet -- sweet summer child
[2026-6-26. : 10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
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