Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Spider Mine refill?
Spider Mine refill?
Nov 22 2007, 2:23 am
By: TristanOfVP  

Nov 22 2007, 2:23 am TristanOfVP Post #1



Ok so I was trying to make a trigger where it restores spider mines but I couldn't get the modify in hanger trigger to work, does anyone know how do it? I've seen other maps that claim they have spider mine refill but don't work, is it possible?

Please let me know,
Thanks.



None.

Nov 22 2007, 2:43 am MindArchon Post #2



The only possible way to do it is to physically remove the vulture and recreate it.



None.

Nov 22 2007, 3:45 am who Post #3



You could center a location on the vulture, remove it, and make a new one at the location.



None.

Nov 22 2007, 7:28 am JaBoK Post #4



If people searched instead of posted they'd notice that this question gets asked MANY times by newer mapmakers and the answer is always the same. No.



None.

Nov 22 2007, 8:53 am NudeRaider Post #5

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from JaBoK
If people searched instead of posted they'd notice that this question gets asked MANY times by newer mapmakers and the answer is always the same. No.
The problem is the search function died with SEN v4. And yes, answer is always no (except for FatatException, that is:p).

Fatal, if you are not sure about an issue don't confuse the thread by posting. Verify first or don't post at all. This is no quiz show.
Ppl like you are responsible for rumors to become "I am almost sure about it"-half-knowledge in the minds of the less diligent.




Nov 22 2007, 7:48 pm Roy Post #6

An artist's depiction of an Extended Unit Death

Quote from FatalException
Set Hangar Capacity doesn't work on spider mines? Are you sure? Show triggers, I'm fairly certain you don't have to destroy the vulture to make more mines with triggers.

No, it doesn't work. Although I guess if you wanted a way of getting an extra mine placed then you can use the hangar count. As I recall, it creates the spider mine under the vulture when you add a hangar count. If it's still like that, than the hangar count would be the second best solution to this problem, the first being to remove/replace the vulture.

Edit (from below post): Eh, I'm too lazy to test it now, but I do recall something very similar to this happening when I used hangar count (Patch 1.14, I believe).

Post has been edited 1 time(s), last time on Nov 23 2007, 5:46 am by Roy.




Nov 22 2007, 8:34 pm NudeRaider Post #7

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from Roy
No, it doesn't work. Although I guess if you wanted a way of getting an extra mine placed then you can use the hangar count. As I recall, it creates the spider mine under the vulture when you add a hangar count. If it's still like that, than the hangar count would be the second best solution to this problem, the first being to remove/replace the vulture.

You mean adding 1 (or more) hangar count to the vulture PLACES a mine instead of adding it to the vultures stock? That is not true.




Dec 1 2007, 11:05 am Zero Ame Post #8



you guys, only 1 reply is needed



None.

Dec 1 2007, 1:59 pm who Post #9



Nice bumping... this thread was already a week old.



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