Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Help With Upgrade Settings
Help With Upgrade Settings
Dec 1 2007, 4:39 am
By: Buffon  

Dec 1 2007, 4:39 am Buffon Post #1



I want to know how i can make certain upgrades like terran infantry weapons for example be able to be fully upgraded to 255. I have it so 255 upgrades is their max but i need to have other buildings built to do this. Also how can i make some things, like terran infantry armor for example not show up at all so they cannot be changed?

I use SCMDraft 2



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Dec 1 2007, 4:56 am blacklight28 Post #2



Make maxiumum 0 I'm guessing, I've never worked with this stuff. And you always need more buildings to upgrade more. Which is why you place like your Science Facility in the middle of nowhere.



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Dec 1 2007, 4:57 am Buffon Post #3



how do they do ti in tarpit d though?



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Dec 1 2007, 9:08 am MindArchon Post #4



I don't completely understand the question, but I'll do the best to help you.

To get past upgrade level one, you need the tech building. In the case of Terran, this is the Science Facility. There is no way to exceed this limit without giving the player the tech building. However, once they are done upgrading the building can be given back. You see this all the time in defences.

You can theoretically set any upgrade from 0-255 (since it's a byte). If you set the maximum as the same as the start level, it will not appear as upgradeable for the player. Otherwise, they can keep upgrading until they hit the maximum level.

If I didn't answer you question, clarify your request :)



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Dec 1 2007, 2:01 pm who Post #5



To make the armor upgrade disappear, just set the maximum level for the upgrade to 0.
And for up to 255, just place a science facility for each player... I don't see the problem in that.



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Dec 2 2007, 7:08 pm Moose Post #6

meme

If you start the default upgrades at 3, they'll never need tech buildings no matter how high you go. You'll just have to adjust unit stats accordingly. (or not at all, if it applies to all units evenly enough...)



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Dec 2 2007, 7:46 pm Killer2121 Post #7



if u use Scm2 set it to 0



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[07:00 pm]
Symmetry -- poo poo papa
[02:46 pm]
lil-Inferno -- pee pee child
[2026-6-27. : 6:10 pm]
Ultraviolet -- sweet summer child
[2026-6-26. : 10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
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