Staredit Network > Forums > SC1 UMS Mapmaking Assistance
SC1 UMS Mapmaking Assistance
SC1 UMS Mapmaking Assistance
For giving or asking for help in mapmaking.
Moderators: Administrators, Global Moderators , jjf28
Pages: < 1 « 122 123 124 125 126134 >

Topic Replies Views Starter / Time Last Post

.scx
 +---
18 7824 Dec 16 2007, 12:08 am
TartarusMkII
Dec 24 2007, 6:59 am
TartarusMkII

Stacked Unit Sprites that can shoot
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4 3277 Dec 22 2007, 9:12 pm
TartarusMkII
Dec 23 2007, 3:47 am
Riney

Chess Map
 
8 3432 Dec 21 2007, 1:22 pm
Prestige
Dec 23 2007, 12:54 am
Vi3t-X

2 questions
 
8 4409 Dec 18 2007, 1:35 am
Zero Ame
Dec 22 2007, 10:17 pm
Falkoner

Larva
 Moving Larvas
16 5399 Dec 18 2007, 10:42 pm
Cloaked-Dragon
Dec 22 2007, 10:05 pm
Falkoner

Stacked Unit Sprites that can shoot
 
1 2812 Dec 22 2007, 2:46 am
Riney
Dec 22 2007, 7:57 pm
Moose

FAQ?
 
7 4348 Dec 18 2007, 7:20 pm
frazz
Dec 22 2007, 5:00 pm
Vi3t-X

question?
 
6 3697 Dec 20 2007, 2:30 am
Zero Ame
Dec 22 2007, 4:54 pm
Vi3t-X

larva
 larva's for free
6 3517 Dec 16 2007, 10:20 pm
MrNice
Dec 22 2007, 4:10 pm
Vi3t-X

Cocoons/Eggs, Spider Mines
 
8 4903 Dec 21 2007, 8:57 am
Impeached
Dec 21 2007, 8:11 pm
Vi3t-X

Bound Help
 Wait blocks or?
7 4004 Dec 19 2007, 4:17 am
Cheeseman119
Dec 20 2007, 12:37 am
Cheeseman119

Help, Plz.
 
3 3269 Dec 18 2007, 10:07 pm
JordanN
Dec 19 2007, 12:05 am
Falkoner

Help on unlocking map
 i'd like to see how some of the triggers on here work
2 2862 Dec 18 2007, 8:16 pm
pmwolff
Dec 18 2007, 8:27 pm
Moose

Create unit w/ properties
 
3 3636 Dec 15 2007, 11:23 pm
who
Dec 17 2007, 9:44 pm
UnholyUrine

Music not looping in bound
 
2 2749 Dec 17 2007, 2:44 am
Fawkes
Dec 17 2007, 4:35 am
Fawkes

Upgrades
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13 5475 Dec 15 2007, 3:07 pm
TartarusMkII
Dec 16 2007, 11:24 pm
TartarusMkII

Helping Making Spell Triggers
 
3 3367 Dec 16 2007, 4:41 am
redhot209
Dec 16 2007, 8:24 pm
redhot209

Spawn trigger not working
 
4 3341 Dec 16 2007, 5:47 pm
Zero Ame
Dec 16 2007, 6:35 pm
Zero Ame

SC Closes when testing
 
5 3275 Dec 16 2007, 8:36 am
Zero Ame
Dec 16 2007, 10:48 am
Zero Ame

More Upgrades
 +---
6 3783 Dec 15 2007, 3:42 pm
TartarusMkII
Dec 16 2007, 10:11 am
Saox

SCMDraft corrupting my maps...
 
6 3711 Dec 15 2007, 11:24 pm
Impeached
Dec 16 2007, 4:52 am
frazz

Infinite Ammo
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7 3550 Dec 15 2007, 3:40 pm
TartarusMkII
Dec 15 2007, 11:11 pm
TartarusMkII

Force problems
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6 3048 Dec 15 2007, 9:13 pm
TartarusMkII
Dec 15 2007, 11:06 pm
TartarusMkII

Kills to cash problem
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22 8066 Dec 15 2007, 3:47 pm
TartarusMkII
Dec 15 2007, 8:37 pm
TartarusMkII

Invisible Dropship?
 
5 3897 Dec 14 2007, 9:23 pm
who
Dec 15 2007, 8:00 pm
who

Kills = Cash
 Noobie Question
2 3169 Dec 15 2007, 3:55 am
dwarthing
Dec 15 2007, 7:50 pm
dwarthing

Maximum Units
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24 10194 Dec 15 2007, 3:56 pm
TartarusMkII
Dec 15 2007, 6:39 pm
TartarusMkII

Illegal Resource Placement
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4 3291 Dec 15 2007, 3:57 pm
TartarusMkII
Dec 15 2007, 4:30 pm
TartarusMkII

Is this possible?
 Team Play
1 2304 Dec 15 2007, 7:03 am
rudeanduncouth
Dec 15 2007, 9:52 am
NudeRaider

Messed up HP in bounds?
 What's the trigger for this?
16 5585 Dec 13 2007, 3:56 pm
Fawkes
Dec 15 2007, 9:47 am
NudeRaider

Pages: < 1 « 122 123 124 125 126134 >

Members in this forum: None.

[06:10 pm]
Ultraviolet -- sweet summer child
[2026-6-26. : 10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
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