Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: SC Closes when testing
SC Closes when testing
Dec 16 2007, 8:36 am
By: Zero Ame  

Dec 16 2007, 8:36 am Zero Ame Post #1



Ok so Im trying to test a new map im working on called income warz, im not exactly sure why it closes out when i test it but as soon as i open the map in SC it closes, can someone take a look at the map and tell me whats up with it? Im woundering if its because I used Null terrain??

Attachments:
Income Warz.scx
Hits: 0 Size: 47.97kb



None.

Dec 16 2007, 8:38 am Riney Post #2

Thigh high affectionado

Make sure all your buildings arent OFF the edge of the map.



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Sure I didn't pop off on SCBW like I wanted to, but I won VRChat. Map maker for life.

Dec 16 2007, 8:51 am Zero Ame Post #3



ok, i moved buildings away from the edge but nothing happened, any other ideas? Is it possible that i shouldnt be using null terrain?



None.

Dec 16 2007, 9:24 am Riney Post #4

Thigh high affectionado

Most null works that I know of, you didnt place any Jump Gates did you?



.riney on Discord.
Riney on Steam (Steam)
@RineyCat on Twitter

Sure I didn't pop off on SCBW like I wanted to, but I won VRChat. Map maker for life.

Dec 16 2007, 10:23 am Zero Ame Post #5



not that i know of, anyways i replaced all the null with water and its still not working, is there any trigger or maybe the color i added to names that might do it?



None.

Dec 16 2007, 10:48 am Zero Ame Post #6



ok nvm, i figured it out, it was either me trying to give a non proto unit 200 sheild or giving a number of units 0 hp



None.

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[2026-6-27. : 6:10 pm]
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[2026-6-26. : 10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
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