Maximum Units
Dec 15 2007, 3:56 pm
By: TartarusMkII  

Dec 15 2007, 3:56 pm TartarusMkII Post #1



Draft says ive reached the maximum ammount of units. any way to bypass this?



None.

Dec 15 2007, 4:08 pm Falkoner Post #2



Nope, 1650 is the max, but in-game you can have 1700, but no, no way to bypass that.



None.

Dec 15 2007, 4:19 pm TartarusMkII Post #3



do doodads count? somethings REALY not right. theres hell no way i have that many units in my map.



None.

Dec 15 2007, 4:26 pm Falkoner Post #4



LOL You mean SPRITES, you can up that by going to Options>Profile Settings, that should let you change the sprite limit, 499 is the max, but don't use all the sprites or units won't be able to attack.



None.

Dec 15 2007, 4:32 pm TartarusMkII Post #5



no, i MEAN doodads..0_o...i didnt use any sprites..just shit in the doodad layer/list...let me do that anyway tho to see if it helps



None.

Dec 15 2007, 4:50 pm TartarusMkII Post #6



ok there i told ya. i upped the sprite limit to 350 and i still get the error in the status log saying Unable to add unit. Maximum number of units reached (1650)



None.

Dec 15 2007, 4:51 pm Falkoner Post #7



Go to Doodads, Hit Ctrl+A then Right Click and go to Convert to terrain, that should free up some space.



None.

Dec 15 2007, 4:51 pm TartarusMkII Post #8



My problem might be all these map revealers- each of the 6 players have their own. how can i just place 1 map revealer and have everyone share vision? i still cant figure it out



None.

Dec 15 2007, 4:51 pm Falkoner Post #9



Post the map please.



None.

Dec 15 2007, 4:52 pm TartarusMkII Post #10



nope, converting to terrain didnt help.



None.

Dec 15 2007, 5:12 pm Falkoner Post #11



Then units are the problem, so please post map so I can see.



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Dec 15 2007, 5:23 pm TartarusMkII Post #12



lol chill falkoner, we were posting at the same time so i didnt see you had even replied- one moment ok its attatched

Attachments:
ICTXDefenseTEST.scm
Hits: 1 Size: 107.99kb



None.

Dec 15 2007, 5:35 pm Fwop_ Post #13



It's the map revealers. Since everyone can see the map anyways, give the revealers to a computer player, then have him give vision to all the other players with the Run AI script 'Turn ON Vision for Player X'



None.

Dec 15 2007, 5:44 pm TartarusMkII Post #14



ok there we go thanks guys =)



None.

Dec 15 2007, 6:00 pm TartarusMkII Post #15



no no no no. i ran the script for player 7 to give vision to each of the 6 human players and i dont have vision when i go in game. player 7- condition always- run ai script turn on shared vision with player 1 (copied for 1-6)



None.

Dec 15 2007, 6:02 pm Impeached Post #16



Is player 7 allied to the players?



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Dec 15 2007, 6:04 pm Fwop_ Post #17



You might need to go to the players and have them turn on vision for player 7. I'm not exactly sure which way it's supposed to go, but one should work. Having the players allied doesn't matter.



None.

Dec 15 2007, 6:13 pm TartarusMkII Post #18



i refuse to believe for one god damn second that making map revealers requires that many tedius triggers. are you sure your right here, man?



None.

Dec 15 2007, 6:16 pm Fwop_ Post #19



That's not a lot of triggers. Just group the human players' triggers to one and have them all Turn On Vision for Player 7. If that doesn't do it, you might be messing up on the other way around, or... you didn't give map revealers to the right player (hope it's not this).



None.

Dec 15 2007, 6:26 pm TartarusMkII Post #20



sorry i was pissed off and didnt think straight i was thinking to make seperate trigger sets for each player- let me test this...


nope, i made p 1-6 run the ai script to turn on vision with player 7 and still nothing. and i just checked and the revealers are owned by player 7.

again, sorry about that i was overwhelmed with alot of stuff wich none of was good for me.



None.

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