Staredit Network > Forums > SC1 UMS Mapmaking Assistance
SC1 UMS Mapmaking Assistance
SC1 UMS Mapmaking Assistance
For giving or asking for help in mapmaking.
Moderators: Administrators, Global Moderators , jjf28
Pages: < 1 « 121 122 123 124 125134 >

Topic Replies Views Starter / Time Last Post

using starforge a lil help plz
 please
4 2957 Dec 30 2007, 3:03 am
LoveMeleemaps
Jan 2 2008, 3:56 am
Falkoner

Random Switches
 A little confused
4 3260 Jan 1 2008, 10:54 pm
Kaleidx
Jan 2 2008, 3:52 am
Falkoner

hyper triggers and moving units
 
4 3075 Jan 1 2008, 9:57 pm
shadow.wraith
Jan 2 2008, 3:48 am
Falkoner

RE: the shadow projects
 I'll post problems i'm having with my map here.
12 4370 Dec 30 2007, 2:03 am
shadow.wraith
Jan 1 2008, 9:25 pm
who

HELP with at UMS map (triggers i think)
 just read it
3 2358 Dec 31 2007, 10:11 pm
minidude22
Jan 1 2008, 5:24 am
NudeRaider

Help me to stack units name
 
2 2644 Dec 31 2007, 2:32 pm
Deejayfool
Dec 31 2007, 6:07 pm
Deejayfool

Grids
 
14 5860 Dec 29 2007, 10:56 am
Pyro682
Dec 31 2007, 12:38 pm
Ahli

Map Protector
 What's a good one, and where can I download?
16 6347 Dec 25 2007, 2:11 am
SCORPIONOX
Dec 31 2007, 3:15 am
SCORPIONOX

gosh i'm bummmed!
 i get an error whenever i start
13 4464 Dec 29 2007, 4:45 am
Sweetsuika
Dec 31 2007, 2:47 am
who

doodad state help please
 help
1 2932 Dec 30 2007, 11:34 pm
Cntthnko12
Dec 30 2007, 11:58 pm
Ahli

Exp Glitch in RPG
 
13 5625 Dec 27 2007, 1:29 am
Fawkes
Dec 30 2007, 10:49 pm
JaBoK

Death counters
 need help
14 6050 Dec 28 2007, 12:05 am
shadow.wraith
Dec 30 2007, 10:24 am
NudeRaider

Color Changes Not Working
 
4 3427 Dec 29 2007, 8:43 pm
Impeached
Dec 30 2007, 6:02 am
Impeached

insane computer?
 this isnt workin? lol
3 4055 Dec 29 2007, 7:47 pm
Megadeth121
Dec 30 2007, 12:59 am
Pyro682

Glowing Beacon Effect
 A little help please
18 7568 Nov 20 2007, 9:35 pm
Cloaked-Dragon
Dec 29 2007, 9:17 pm
Ahli

bound probs
 2 probs i need help
6 3641 Dec 28 2007, 7:45 pm
waterboy12
Dec 29 2007, 8:33 pm
Falkoner

How to stop reloading text
 
5 3148 Dec 29 2007, 2:52 am
Fawkes
Dec 29 2007, 4:20 pm
Moose

SCMdraft2
 Units won't place?
20 10121 Dec 22 2007, 6:50 am
Gold_Member
Dec 29 2007, 6:33 am
Gold_Member

Wtf?
 
8 4114 Dec 27 2007, 11:27 pm
payne
Dec 28 2007, 10:43 pm
Falkoner

Units unburrowing
 when given to another player
4 3422 Dec 28 2007, 6:04 pm
who
Dec 28 2007, 7:23 pm
who

Pylon-less cannons
 How?
6 3740 Dec 28 2007, 2:29 am
Impeached
Dec 28 2007, 1:00 pm
who

char death sounds
 can u strip these?
5 3384 Dec 26 2007, 10:21 pm
waterboy12
Dec 28 2007, 1:11 am
waterboy12

Viewing Triggers
 Without Unlocking Map
15 6099 Dec 18 2007, 8:33 pm
Vrael
Dec 27 2007, 4:53 pm
Falkoner

Annoying glitch in my bound
 
24 9789 Dec 17 2007, 10:25 pm
Fawkes
Dec 27 2007, 9:07 am
NudeRaider

invis bunks
 
6 3963 Dec 26 2007, 5:20 pm
waterboy12
Dec 27 2007, 3:24 am
Vrael

help with bound triggers
 continuous explosion
5 3415 Dec 26 2007, 6:48 am
waterboy12
Dec 26 2007, 9:21 pm
waterboy12

Metal Gear Solid/Rush Bound
 Metal Gear Solid/Rush Bound, Possible triggers
26 8694 Dec 14 2007, 7:02 am
Dark_Emperor
Dec 26 2007, 4:30 pm
Dark_Emperor

AI Script help
 
5 3692 Dec 24 2007, 5:02 pm
Cloaked-Dragon
Dec 25 2007, 9:41 pm
Falkoner

Sprites
 
5 4182 Dec 24 2007, 10:38 pm
Cayden
Dec 25 2007, 1:19 am
frazz

StarCraft can't load my map
 
10 5216 Dec 23 2007, 8:10 am
SCORPIONOX
Dec 24 2007, 9:33 am
SCORPIONOX

Pages: < 1 « 121 122 123 124 125134 >

Members in this forum: None.

[07:00 pm]
Symmetry -- poo poo papa
[02:46 pm]
lil-Inferno -- pee pee child
[2026-6-27. : 6:10 pm]
Ultraviolet -- sweet summer child
[2026-6-26. : 10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
Please log in to shout.


Members Online: Roy, Prankenstein