Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: StarCraft can't load my map
StarCraft can't load my map
Dec 23 2007, 8:10 am
By: SCORPIONOX  

Dec 23 2007, 8:10 am SCORPIONOX Post #1



Map has been removed.

Post has been edited 8 time(s), last time on Dec 24 2007, 9:31 am by SCORPIONOX.



None.

Dec 23 2007, 10:32 am y10k Post #2



Maybe, because they dont have start locations



None.

Dec 23 2007, 11:16 pm SCORPIONOX Post #3



Start locations have been added, it still won't load.



None.

Dec 24 2007, 1:42 am NudeRaider Post #4

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Map has no title.




Dec 24 2007, 1:47 am Vrael Post #5



Make sure you don't have any units hanging off the edge of the map, even a smidge. The tank on the left of map looks suspicious, and so do the reavers at top and a few buildings bottom right.



None.

Dec 24 2007, 2:18 am Fwop_ Post #6



Try putting actual start locations, not the sprite....................................



None.

Dec 24 2007, 2:28 am SCORPIONOX Post #7



Thanks you guys! Turns out I didn't add proper start locations, and screwed up my map. I'll think of putting the map up for testing later when I'm done.

Post has been edited 2 time(s), last time on Dec 24 2007, 3:45 am by SCORPIONOX.



None.

Dec 24 2007, 3:46 am SCORPIONOX Post #8



Now I have a different problem. After I added spawning triggers for player 1, I couldn't test my map because StarCraft kept saying there were no computer opponents(It worked fine before I did that). Can anyone check the updated version for me, because I have no idea of what to look for.



None.

Dec 24 2007, 4:00 am Roy Post #9

An artist's depiction of an Extended Unit Death

Uh... The map you posted works fine for me...




Dec 24 2007, 4:26 am Fwop_ Post #10



Because he just posted the newer version up.



None.

Dec 24 2007, 9:33 am SCORPIONOX Post #11



Thanks for all the help guys! :D

I got it to work again, and I should be able to upload a beta version soon. Once again, thanks for helping. ^_^



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[07:00 pm]
Symmetry -- poo poo papa
[02:46 pm]
lil-Inferno -- pee pee child
[2026-6-27. : 6:10 pm]
Ultraviolet -- sweet summer child
[2026-6-26. : 10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
Please log in to shout.


Members Online: RIVE, IlyaSnopchenko