Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: StarCraft can't load my map
StarCraft can't load my map
Dec 23 2007, 8:10 am
By: SCORPIONOX  

Dec 23 2007, 8:10 am SCORPIONOX Post #1



Map has been removed.

Post has been edited 8 time(s), last time on Dec 24 2007, 9:31 am by SCORPIONOX.



None.

Dec 23 2007, 10:32 am y10k Post #2



Maybe, because they dont have start locations



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Dec 23 2007, 11:16 pm SCORPIONOX Post #3



Start locations have been added, it still won't load.



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Dec 24 2007, 1:42 am NudeRaider Post #4

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Map has no title.




Dec 24 2007, 1:47 am Vrael Post #5



Make sure you don't have any units hanging off the edge of the map, even a smidge. The tank on the left of map looks suspicious, and so do the reavers at top and a few buildings bottom right.



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Dec 24 2007, 2:18 am Fwop_ Post #6



Try putting actual start locations, not the sprite....................................



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Dec 24 2007, 2:28 am SCORPIONOX Post #7



Thanks you guys! Turns out I didn't add proper start locations, and screwed up my map. I'll think of putting the map up for testing later when I'm done.

Post has been edited 2 time(s), last time on Dec 24 2007, 3:45 am by SCORPIONOX.



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Dec 24 2007, 3:46 am SCORPIONOX Post #8



Now I have a different problem. After I added spawning triggers for player 1, I couldn't test my map because StarCraft kept saying there were no computer opponents(It worked fine before I did that). Can anyone check the updated version for me, because I have no idea of what to look for.



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Dec 24 2007, 4:00 am Roy Post #9

An artist's depiction of an Extended Unit Death

Uh... The map you posted works fine for me...




Dec 24 2007, 4:26 am Fwop_ Post #10



Because he just posted the newer version up.



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Dec 24 2007, 9:33 am SCORPIONOX Post #11



Thanks for all the help guys! :D

I got it to work again, and I should be able to upload a beta version soon. Once again, thanks for helping. ^_^



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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