Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Units unburrowing
Units unburrowing
Dec 28 2007, 6:04 pm
By: who  

Dec 28 2007, 6:04 pm who Post #1



I made a cycling system with lots of burrowed units for a map i started, and it seems that certain Zerg units unburrow when given to another player.
Yes, both players have burrowed checked, and they are allied to everybody.
Only defilers and infesteds do this.
Is there any way to insure that they stay burrowed, or will I just have to not use those types?



None.

Dec 28 2007, 6:32 pm Ahli Post #2

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

use p9-11 for the cycling system. they will not unburrow... (I use p10 and p11 in my current project/map "Kaiser")




Dec 28 2007, 6:39 pm who Post #3



the problem is, i can't use the players past 8, because then i'll have to double my triggers (instead of using "Force3" i would have to have two triggers, for P9 and P10).
I don't mean the owners of the triggers, i mean in the conditions/actions
e.g.
center loc on lurker owned by Force3

Post has been edited 1 time(s), last time on Dec 28 2007, 6:53 pm by someone09.



None.

Dec 28 2007, 7:19 pm Ahli Post #4

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

then you have to change that, or you need to make the players who own the burrowed units to a neutral player.




Dec 28 2007, 7:23 pm who Post #5



They unburrow whether they are neutral or not. It's weird.

EDIT: Wow, I'm stupid. I thought they were set to neutral, but they weren't. :yahoo:

Post has been edited 1 time(s), last time on Dec 28 2007, 7:35 pm by someone09.



None.

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