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SC1 UMS Mapmaking Assistance
SC1 UMS Mapmaking Assistance
For giving or asking for help in mapmaking.
Moderators: Administrators, Global Moderators , jjf28
Pages: < 1 « 120 121 122 123 124134 >

Topic Replies Views Starter / Time Last Post

A bit of help please
 units that attack but dont move
10 3702 Jan 4 2008, 10:47 pm
Cloaked-Dragon
Jan 11 2008, 5:40 am
Falkoner

Spawning Problem
 
4 2393 Jan 10 2008, 1:45 am
Craftstar2
Jan 11 2008, 1:02 am
Craftstar2

location on unit
 random
8 4408 Jan 7 2008, 10:52 pm
Cloaked-Dragon
Jan 10 2008, 10:54 pm
Cloaked-Dragon

My own spawning problem.
 
3 2603 Jan 10 2008, 3:19 am
Ryan
Jan 10 2008, 9:50 am
NudeRaider

positioning a death
 (for more, random units)
11 3933 Jan 8 2008, 2:20 pm
y10k
Jan 9 2008, 10:38 pm
Falkoner

Units targeting buildings, how?
 HELMS DEEP AGAIN
9 3522 Jan 8 2008, 4:48 pm
12egoldi
Jan 9 2008, 6:14 pm
Falkoner

Restoring a Blind Unit
 Curiosity...
3 2649 Jan 7 2008, 6:48 pm
Conspiracy
Jan 9 2008, 2:41 pm
Conspiracy

Starforge help again... [This time swich problems]
 
5 2633 Jan 6 2008, 11:36 am
shafka
Jan 8 2008, 2:58 am
who

Help Needed for Map Making
 Helm's Deep Map
20 5926 Jan 5 2008, 6:51 pm
12egoldi
Jan 7 2008, 10:59 pm
Falkoner

cloaked unit Detectors
 are there any?
15 4286 Jan 4 2008, 8:01 am
shadow.wraith
Jan 7 2008, 10:56 pm
Falkoner

Player color question
 
2 2076 Jan 6 2008, 10:05 pm
Ryan
Jan 6 2008, 10:26 pm
Ryan

Sprider Mines and their tickle spots...
 
7 3673 Jan 5 2008, 7:34 am
shadow.wraith
Jan 6 2008, 9:47 pm
Ryan

Need help with starforge [Unit problems]
 
6 2480 Jan 4 2008, 12:34 pm
shafka
Jan 6 2008, 11:23 am
shafka

Trigger Question....
 
3 2163 Jan 6 2008, 12:27 am
Moptop650
Jan 6 2008, 3:39 am
Moptop650

SC Vanilla Format?
 What is it?
5 3875 Jan 4 2008, 9:43 pm
minidude22
Jan 5 2008, 12:08 pm
Ahli

Hyper Unit firing time?
 
12 4448 Jan 4 2008, 4:00 am
shadow.wraith
Jan 5 2008, 7:28 am
shadow.wraith

Defeated Units
 
3 2463 Jan 4 2008, 8:59 am
LoveLess
Jan 5 2008, 7:23 am
Moose

HELP!
 Map keeps crashing?
14 4155 Jan 3 2008, 3:09 am
starcrappucino
Jan 4 2008, 6:27 pm
Ahli

Quick Question ...
 Unexplorable Fog/Turned Off Vision
5 2373 Jan 3 2008, 7:30 pm
Kaleidx
Jan 4 2008, 12:56 am
NudeRaider

disabling/preventing repair
 
3 2455 Jan 4 2008, 12:12 am
yellowjacket
Jan 4 2008, 12:47 am
yellowjacket

Vision problems
 
6 3291 Jan 3 2008, 11:51 am
shadow.wraith
Jan 3 2008, 9:15 pm
who

Spawns too many units
 create trigger
9 3512 Jan 3 2008, 7:18 am
Gold_Member
Jan 3 2008, 7:59 pm
NudeRaider

Disobedient computer
 AI problem...
25 9555 Dec 29 2007, 2:47 pm
fm47
Jan 3 2008, 8:25 am
fm47

hp system?
 
1 1974 Jan 3 2008, 6:26 am
shadow.wraith
Jan 3 2008, 7:59 am
ejac1337

Can somebody debug this? (again)
 Help.
3 3107 Jan 2 2008, 6:11 am
Rawk_Flare
Jan 3 2008, 5:12 am
Rawk_Flare

Changing the Suppy Limit
 (Without mods)
7 4307 Dec 23 2007, 6:50 am
NightKev
Jan 3 2008, 3:44 am
NightKev

Bound prob. HELP! Plz!
 
4 2619 Jan 3 2008, 12:05 am
ultimatejo
Jan 3 2008, 12:47 am
who

sprite help...
 
2 2449 Jan 2 2008, 11:21 am
shadow.wraith
Jan 2 2008, 10:32 pm
shadow.wraith

how to make a drone burrow...
 
7 3086 Jan 2 2008, 12:22 am
shadow.wraith
Jan 2 2008, 10:22 pm
shadow.wraith

Flashlight
 
2 2402 Jan 2 2008, 7:44 am
shadow.wraith
Jan 2 2008, 4:43 pm
Falkoner

Pages: < 1 « 120 121 122 123 124134 >

Members in this forum: None.

[07:00 pm]
Symmetry -- poo poo papa
[02:46 pm]
lil-Inferno -- pee pee child
[2026-6-27. : 6:10 pm]
Ultraviolet -- sweet summer child
[2026-6-26. : 10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
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