Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Can somebody debug this? (again)
Can somebody debug this? (again)
Jan 2 2008, 6:11 am
By: Rawk_Flare  

Jan 2 2008, 6:11 am Rawk_Flare Post #1



Hey people I have this movie map and I'm unable to debug the end. Everything goes exactly the way I want it until Kerrigan goes to her ovie. I want her to get into the overlord and leave, then end the game in victory. I'd be really appreciative if someone could help. Thanks.

Attachments:
Cinematic Ia - Showdown.scm
Hits: 1 Size: 78.79kb



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Jan 2 2008, 7:08 am Pyro682 Post #2



OK... I fixed your Cinematic.(attachment)
A few notes though.
-Dialogue... Holy shit. Fix the typos, redundancy, and the mechanics of your sentances.
"KERRIGAN

As you wish. I think I'm actually going to enjoy this which is killing you with one blow."

I think I'm going to enjoy this which is killing you with one blow.
I think I'm going to enjoy killing you with one blow.

Which one sounds better? If you said the first one, go see your 3rd grade english teacher. -Redundancy at its worst.
Sorry to sound harsh... Just makes me so mad. :flamer:

But there are Many typos (Mighty, not Migthy)

Mechanics-

KERRIGAN:

I'd rather not tell but I guess this is an appropriate circumstance to tell how exactly you're dying.
I'd rather not tell... but I guess that this is an appropriate scenario to tell you exactly how you're dying.

I threw in scenario because I think it sounds cooler.

One more thing- There are multiple ways you can correct a trigger problem.
1) You can simply figure out where you screwed up.
2) You can easily create the illusion of whats happening. (For example: If you look in the sounds, I have imported the Sound for an overlord Loading in a unit. Instead of dealing with messy AI Scripts, just remove Kerrigan and play the sound, and have the overlord fly off... and no one will know! :D I do it all the time.

Sounds like from the dialogue you have a pretty epic Campaign going down. Don't forget to slap it in the UMS map showcase so I can play it!

-Pyro

Attachments:
Cinematic_Ia_-_Showdown[1].scm
Hits: 1 Size: 93.64kb



None.

Jan 2 2008, 4:38 pm Falkoner Post #3



Quote
KERRIGAN:

I'd rather not tell but I guess this is an appropriate circumstance to tell how exactly you're dying.
I'd rather not tell... but I guess that this is an appropriate scenario to tell you exactly how you're dying.

Um, wouldn't it be a semi-colon right there, to join two simple sentences?

Also, I think I know what the problem was. I think that you had the overlord owned by a computer, so when Kerrigan attempted to enter it, the AI of the computer automatically exited it out, since computers don't like to have units in idle transports, so to fix it you'd simply have to make the overlord and Kerrigan for a neutral player.



None.

Jan 3 2008, 5:12 am Rawk_Flare Post #4



Hey thanks alot Pyro. I went at debugging this campaign for months and yet I couldn't find the problem. I really appreciate your help.

As for the dialouge problems, yea the map was sorta like a rough draft in terms of dialouge. I didn't realise though that there were so many problems, and its really unlike me considering I'm more of a storyline writer than a map maker. (Which is the reason my speciality is RPGs and Campaigns) If you want to play my campaign so far, here's the link to mission 1 and you can look at the other missions from there:

http://www.starcraft.org/maps/scums/Singleplayer/SingleplayerCampaigns/Revelation+Mission+1%3A+Escape



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