Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: positioning a death
positioning a death
Jan 8 2008, 2:20 pm
By: y10k  

Jan 8 2008, 2:20 pm y10k Post #1



A unit dies somewhere and something happens there, possible?



None.

Jan 8 2008, 3:29 pm Conspiracy Post #2



yup... If you have a location that is constantly following the unit (Move Location). Then when you have 0 of that unit there, it happens. If your talking large scale, like 100 units, its next to impossible.



None.

Jan 8 2008, 5:44 pm NudeRaider Post #3

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Generally I agree to fruit.

But AFAIK units that are just dying cannot be given, but detected. Maybe you can use this property for a detection system?




Jan 8 2008, 6:31 pm y10k Post #4



I mean there are like 500 zerglings and if any of them dies, a location is moved to its death position. I cant use the always/follow .



None.

Jan 8 2008, 10:20 pm Falkoner Post #5



In my Test Compilation there is a map called Corpse_Finder, that map shows how to find a unit death MOST of the time, while it is imperfect, the idea is simple: A dead unit sticks around for a short amount of time, and cannot be moved after a brief period, so all this map does, is when there is a death, it centers a location on the units around the player's unit, it then moves each one somewhere and gives it to another player, then attempts to move it back, if the unit does not manage to move back, then you know that that unit has died, once all the units have been checked, all the units are given back to the player. While it doesn't always update in time, it usually works.



None.

Jan 9 2008, 2:28 am NudeRaider Post #6

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from Falkoner
In my Test Compilation there is a map called Corpse_Finder, that map shows how to find a unit death MOST of the time, while it is imperfect, the idea is simple: A dead unit sticks around for a short amount of time, and cannot be moved after a brief period, so all this map does, is when there is a death, it centers a location on the units around the player's unit, it then moves each one somewhere and gives it to another player, then attempts to move it back, if the unit does not manage to move back, then you know that that unit has died, once all the units have been checked, all the units are given back to the player. While it doesn't always update in time, it usually works.
So give works on a dying unit, but move does not? Well ok, that are also properties which allow detection of death.




Jan 9 2008, 2:39 am Falkoner Post #7



No, move works, the give is just done so that the triggers don't run on the same unit over and over, it's just that it moves once when it dies, but then usually it cannot move a second time before the game actually considers it gone.



None.

Jan 9 2008, 2:39 pm Conspiracy Post #8



Quote from NudeRaider
Generally I agree to fruit.

its FrIuT!, or Friut. Get it right xD. :flamer: Anyway, that sounds like an interesting system Falkoner.



None.

Jan 9 2008, 4:23 pm NudeRaider Post #9

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from FrIuT
Quote from NudeRaider
Generally I agree to fruit.

its FrIuT!, or Friut. Get it right xD. :flamer: Anyway, that sounds like an interesting system Falkoner.
Well your avatar just looks green and red like fruits. :P
Not my fault... :unsure:




Jan 9 2008, 9:57 pm Conspiracy Post #10



Heh, not anymore! Its a black pixel :D.



None.

Jan 9 2008, 10:28 pm Vrael Post #11



If they're all dying in a small area you could maybe use a small follow-location?



None.

Jan 9 2008, 10:38 pm Falkoner Post #12



Just make the following location as large as the player's attacking unit's range.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[12:00 am]
Oh_Man -- he hasnt won a single game so far this is hilarious
[11:41 pm]
Oh_Man -- new arty username Rage Against The Machine
[2026-9-24. : 10:14 pm]
Oh_Man -- https://m.youtube.com/watch?v=KPXri8q9ZBs artys vsing the bot now
[2026-9-24. : 8:12 pm]
Ultraviolet -- do you even lift bro?
[2026-9-23. : 5:21 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider yeh thts straight up cheating
the mutas yes, the wraiths probably not. Have you even watched the video? ;)
[2026-9-23. : 12:56 pm]
Oh_Man -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
yeh thts straight up cheating
[2026-9-23. : 12:24 pm]
Oh_Man -- arty's done another vid. he's also announced he's going to organise showmatches with pro, with NO maphacks, so we can see its actual capabilities
[2026-9-23. : 10:09 am]
NimoStar -- It can by playing the same map thousands of times. It is similar to AI speedrunning games
Please log in to shout.


Members Online: DarkenedFantasies