Zerg Eggs
Dec 2 2007, 12:27 am
By: payne  

Dec 2 2007, 12:27 am payne Post #1

:payne:

Can somenoe tell me how to keep a Zerg Egg alive and make in sort that players that own it can't CANCEL it??
And do the action of giving it to an other player will disable those effects?
Thanks in advance!



None.

Dec 2 2007, 12:36 am Falkoner Post #2



[05:35 pm]
AES)Falkoner -- "Preplace it as a unit in SCM Draft." I already answered your question.
[05:29 pm]
)Dark_Marine_123( -- Prepace it in SCXtra or SCMDraft, or try disabling the sucker.
[05:26 pm]
payne -- Can somenoe tell me how to keep a Zerg Egg alive and make in sort that players that own it can't CANCEL it??
[05:18 pm]
AES)Falkoner -- You need to have a location for each one, constantly enabling.
[05:17 pm]
MichaelP2234 -- I'm having a problem making pylonless cannons. I have around 16 cannons, but after I enable the second one the first one becomes disabled again. What's up with that?
[05:17 pm]
AES)Falkoner -- Preplace it as a unit in SCM Draft.
[05:15 pm]
O)10badboy01 -- http://www.maplantis.org/index.php?topic=2322;act_key=34c9c;action=newtopic


Why ask in the shoutbox if you aren't going to read the replies? And no, it will not disable those effects.



None.

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[02:46 pm]
lil-Inferno -- pee pee child
[06:10 pm]
Ultraviolet -- sweet summer child
[2026-6-26. : 10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
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