Staredit Network > Forums > SC1 Terrain
SC1 Terrain
SC1 Terrain
Show or talk about new terrain, ideas and concepts.
Moderators: Administrators, Global Moderators , jjf28
Pages: < 1 2 3 4 516 >

Topic Replies Views Starter / Time Last Post

What the heck is that?
 
22 15652 Apr 26 2010, 5:38 pm
Super Duper
Feb 22 2011, 3:47 pm
Dem0n

Importing Maplantis wiki articles
 
11 7632 Sep 20 2009, 2:29 am
The Starport
Jan 22 2011, 7:43 pm
outlawpoet

Sins Of A Dying Commonwealth
 #-Empire Themed Terrain-##-Will Update As Needed-#
6 6631 Aug 23 2010, 10:46 pm
Tempz
Sep 6 2010, 8:39 am
ETEFT(U)

[ ] Tempz Tutorial 1 - Bridges
 Largest Topic On Terrain WIki
18 11098 Oct 16 2009, 2:53 am
Tempz
Aug 11 2010, 2:00 am
Tempz

The line blend :3
 New Doodads Added
4 5407 Jul 20 2010, 1:59 pm
Tempz
Aug 9 2010, 9:45 pm
Tempz

Cecil's Favorite Terrain Style
 How To
19 12881 May 1 2010, 9:04 pm
CecilSunkure
Aug 4 2010, 12:29 am
Aristocrat

Inverse Desert Tileset Outpost ramps?
 anyone have them or can make them?
11 8178 Jun 8 2010, 5:04 am
Marine
Jun 25 2010, 4:07 pm
Tempz

Who Made Inverted Ramps
 
6 6298 Jun 14 2010, 2:18 am
Tempz
Jun 14 2010, 6:51 pm
Aristocrat

Terrainer For Hire
 
8 7353 Jun 5 2010, 6:37 pm
Tempz
Jun 12 2010, 9:29 pm
Tempz

Some ugly trees
 
7 6639 May 24 2010, 7:34 pm
payne
Jun 9 2010, 4:14 am
payne

AoS Terrain
 
18 10319 May 22 2010, 6:23 pm
xYoshix
Jun 7 2010, 4:06 am
ImagoDeo

Installation Blend Improvement
 
7 6062 May 16 2010, 5:47 pm
Zenturen
May 24 2010, 7:36 pm
payne

Alternate "high-end" terrain styles
 ...besides blending.
17 11328 May 5 2010, 11:42 pm
FoxWolf1
May 22 2010, 2:15 am
samsizzle

Is this forum still being used?
 
4 5391 May 12 2010, 1:11 am
Forsaken Archer
May 14 2010, 2:01 am
payne

Feedback plz
 New terrainer lookin for feedback
7 6502 May 6 2010, 9:40 am
goobie
May 7 2010, 2:00 am
stickynote

Terrain philosophy discussion
 Let's talk terrain
20 13125 Nov 11 2009, 3:31 am
qPirateKing
May 6 2010, 8:07 am
goobie

Tempz Re-Terrain
 
4 4885 Apr 30 2010, 7:32 pm
Tempz
May 5 2010, 10:48 pm
Tempz

New Water --> Low Dirt Blendz
 
6 6236 May 3 2010, 2:02 am
CecilSunkure
May 4 2010, 12:48 am
Tempz

Badlands Ramps
 
11 6863 Apr 28 2010, 10:51 pm
Stilth
May 2 2010, 5:27 am
samsizzle

Controling Creep with terrain
 
8 6253 Apr 30 2010, 9:05 pm
Queen-Gambit
May 2 2010, 12:06 am
Aristocrat

Ack. Height and vision.
 Is there no low ground tile for this doodad?
6 5182 Apr 30 2010, 9:54 pm
Jesusfreak
May 1 2010, 1:52 am
Jesusfreak

On the right track...
 Is this decent?
15 9085 Apr 16 2010, 10:49 pm
Newb
Apr 26 2010, 3:57 am
samsizzle

Spriteless Waterfalls Revisited
 
19 10656 Apr 22 2010, 3:45 am
stickynote
Apr 25 2010, 9:48 pm
WoodenFire

Stuff I've done lately.
 Feels like I'm not getting any better.
4 4730 Apr 23 2010, 6:18 pm
Jesusfreak
Apr 25 2010, 5:00 pm
Super Duper

A Truly Ruined Temple
 
9 6413 Apr 15 2010, 1:03 am
Tempz
Apr 21 2010, 3:24 am
Howler

Flooded Temple
 Need ideas!
36 18081 Mar 8 2010, 6:18 pm
Super Duper
Apr 19 2010, 10:26 pm
Super Duper

[New] Jungle Terrain
 First terrain blends :P
47 20592 Apr 5 2010, 10:32 pm
XGenesis
Apr 18 2010, 1:48 am
Aristocrat

[ ] sam Tutorial 1 - Doodads placement
 
18 11970 Oct 18 2009, 3:01 am
samsizzle
Apr 17 2010, 3:32 am
payne

Custom Jungle Doodads
 a new way to blend?
49 23999 Oct 17 2009, 12:32 pm
Howler
Apr 15 2010, 4:28 am
payne

Scarecrow!
 
12 7792 Apr 11 2010, 10:53 pm
LoveLess
Apr 15 2010, 2:59 am
Tempz

Pages: < 1 2 3 4 516 >

Members in this forum: None.

[06:38 pm]
Ultraviolet -- :wob:
[2026-6-29. : 2:13 pm]
Vrael -- pee poo sibling
[2026-6-28. : 7:00 pm]
Symmetry -- poo poo papa
[2026-6-28. : 2:46 pm]
lil-Inferno -- pee pee child
[2026-6-27. : 6:10 pm]
Ultraviolet -- sweet summer child
[2026-6-26. : 10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
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