Staredit Network > Forums > SC1 Terrain > Topic: Who Made Inverted Ramps
Who Made Inverted Ramps
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Jun 14 2010, 2:18 am
By: Tempz  

Jun 14 2010, 2:18 am Tempz Post #1



If you don't know just give any info on but i'm better this little community or koreans either made em :O



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Jun 14 2010, 3:51 am samsizzle Post #2



What are you talking about?



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Jun 14 2010, 4:07 am payne Post #3

:payne:

Tempz, revise your grammar or this topic will be reported/closed/deleted.



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Jun 14 2010, 6:51 am Sacrieur Post #4

Still Napping

We did, obviously. Us > Koreans. Duh. :rolleyes:



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Jun 14 2010, 12:10 pm Aristocrat Post #5



Quote from Tempz
If you don't know just give any info on but i'm better this little community or koreans either made em :O

Let me try interpreting that?

Quote from Tempz
Who Made Inverted Ramps?

I would like to know who was the progenitor of the concept of inverted ramps in StarCraft. If you don't know where it originated or have an idea as to who developed the concept first, please don't just give me posts like "dude I'm better at making ramps than you are". I am guessing that it came from either this little community or Korean mappers. One or the other must have made them :O

Ah, much better.

I believe the melee-friendly ones were first made by Koreans when they discovered square terrain. BWMN's JungleTerrain improved it later.

The aesthetically awesome ones are obviously made by me :awesome:




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Jun 14 2010, 6:16 pm CecilSunkure Post #6



Are those the same, functionally, as the ones in the iccup/kespa maps?



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Jun 14 2010, 6:51 pm Aristocrat Post #7



Quote from CecilSunkure
Are those the same, functionally, as the ones in the iccup/kespa maps?

No; they're high ground which messes up vision/ramp blocking. I can probably find a low ground tile that's the same color if I looked hard enough, but...



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[06:38 pm]
Ultraviolet -- :wob:
[2026-6-29. : 2:13 pm]
Vrael -- pee poo sibling
[2026-6-28. : 7:00 pm]
Symmetry -- poo poo papa
[2026-6-28. : 2:46 pm]
lil-Inferno -- pee pee child
[2026-6-27. : 6:10 pm]
Ultraviolet -- sweet summer child
[2026-6-26. : 10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
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