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Flooded Temple
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Mar 8 2010, 6:18 pm
By: Super Duper  

Mar 8 2010, 6:18 pm Super Duper Post #1



You know that temple water doodad in jungle? Im making a map where you actually go inside that, and I need a lot of water involved. It has to actually look like the inside of a temple, but I dont know how this will be accomplished.
On top of it looking like the inside of a temple, I need to have a lot of water in random area.
Sorry for being so broad, I just need example pictures/ideas to understand how I can accomplish this.
Thanks ^^



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Mar 8 2010, 6:31 pm payne Post #2

:payne:




Does this help?
I know the last one doesn't fit, but I found it nice. :P



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Mar 8 2010, 6:33 pm Super Duper Post #3



Its sort of an RPG, I want something where you can walk and stuff, you know?
Heres my awful, terrible attempt at what I mean.


See? Walking space, enough to fit enemy zerglings and enough to walk, but at the same time, contains water.
Thats a total of 36 sprites, by the way.

EDIT: Ignore the outer edges, you wont be able to see them in game.



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Mar 8 2010, 7:33 pm payne Post #4

:payne:

http://www.staredit.net/files/1814/
Look at the intro.
You can do this too and it requires no sprites.
The principle is simple: you place a specific Null tile (just copy-paste it) and order a unit from it to move on water.



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Mar 8 2010, 7:42 pm Super Duper Post #5



I meant puddles, mini waterfalls etc.



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Mar 8 2010, 7:52 pm LoveLess Post #6

Let me show you how to hump without making love.


Kinda like this?




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Mar 8 2010, 8:28 pm Super Duper Post #7



Sorta, but it specifically needs to have ruin ground. Remember, this IS the inside of a temple and all.



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Mar 9 2010, 2:42 am DavidJCobb Post #8




Just whipped this up. Walkability problems on the inside northeast edge; obvious grass blocks on the south Ruin-Temple edges. I'm sure the more experienced terrainers here would know how to fix both. In any case, hopefully this'll be a good starting point for you.

(I used bridge tiles instead of ruins, in order to get the water edge. The inside northwest edge was blended using a specific doodad (that I could not use for the inside northeast edge due to lighting issues).)



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Mar 9 2010, 2:57 am Tempz Post #9



Instead of sprites you can also use those hidden missiles thing although people can see them it makes sure you don't sprite overload...

oh and don't forget to make sure its a computer that allies everyone ;)



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Mar 9 2010, 3:21 am payne Post #10

:payne:

Look at Siege Dyne's terrain. The healing room contain a nice piece you could use.
(You must see it in-game, it's awesome)



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Mar 9 2010, 9:30 pm Super Duper Post #11



Quote from DavidJCobb

Just whipped this up. Walkability problems on the inside northeast edge; obvious grass blocks on the south Ruin-Temple edges. I'm sure the more experienced terrainers here would know how to fix both. In any case, hopefully this'll be a good starting point for you.

(I used bridge tiles instead of ruins, in order to get the water edge. The inside northwest edge was blended using a specific doodad (that I could not use for the inside northeast edge due to lighting issues).)
That actually helped more than you think.
I guess there is no "puddle on ruins" blend, but this will be the closest I can get to, thanks.
I'll fix the edges by placing a Player12 bunker on them.



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Mar 9 2010, 10:16 pm payne Post #12

:payne:

There is a blend for Ruins-Cliff too, want it?



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Mar 9 2010, 10:22 pm Super Duper Post #13



If you can post a quick pic; that would be great.



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Mar 9 2010, 10:34 pm payne Post #14

:payne:


For the cliff-ruins, look at Ahli's Diablo I map from the map editor.



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Mar 10 2010, 2:26 am stickynote Post #15



Lol payne. Is that mine? If it is, that is the very first piece of terrain I have ever posted on this website. Brings back memories. :-(
There is a way to get puddles. Disable protoss or zerg beacons, and you can put an observer over it if you want to.



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Mar 10 2010, 3:44 am DavidJCobb Post #16



Quote from stickynote
Lol payne. Is that mine? If it is, that is the very first piece of terrain I have ever posted on this website. Brings back memories. :-(
There is a way to get puddles. Disable protoss or zerg beacons, and you can put an observer over it if you want to.
But wouldn't they glow like that?



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Mar 10 2010, 4:50 am payne Post #17

:payne:

Quote from stickynote
Lol payne. Is that mine? If it is, that is the very first piece of terrain I have ever posted on this website. Brings back memories. :-(
Yes it is.



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Mar 10 2010, 5:51 am stickynote Post #18



Yeah, they would glow, but it might look like a puddle with the right atmosphere.



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Mar 30 2010, 2:09 am Dungeon-Master Post #19



I don't remember where I saw it, but it was a cool dirt to water ramp, with mud to make a darker walking area, and it was covered with some pylon auras, it really loked like you are walking on/in water... the downside is that it look slike you are walking under the water, but it still looks neat.



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Mar 30 2010, 2:20 am Tempz Post #20



Must be labyrinthos rpg...

http://video.google.com/videoplay?docid=-8200874987959223576#



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
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[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
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[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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