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Need an idea!
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17 |
7591 |
Mar 3 2010, 7:51 pm Oo.DaMeiN.oO |
Mar 21 2010, 5:57 pm
TiKels |
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Slowing a large group of ground and air units
(How) Can it be done? |
6 |
4664 |
Mar 16 2010, 10:32 am Daedalus |
Mar 20 2010, 11:14 pm
Falkoner |
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Jetpack
How to do? |
8 |
4129 |
Mar 17 2010, 5:25 am
stickynote |
Mar 19 2010, 11:32 am
JaFF |
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Spellcasting balance in CnM?
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7 |
3973 |
Mar 17 2010, 1:25 am
Aristocrat |
Mar 18 2010, 12:48 am
LoTu)S |
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Team cooperation test
Based on the Swedish game |
4 |
3388 |
Mar 10 2010, 9:08 pm
Apos |
Mar 15 2010, 2:31 pm
Aristocrat |
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Rpg Idea - i need your ideas :D
Lantern Holder? |
4 |
2816 |
Mar 7 2010, 10:05 pm
Tempz |
Mar 9 2010, 7:51 pm
Tempz |
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EUDs?
To be or not to be. |
3 |
3314 |
Feb 27 2010, 5:17 pm
TiKels |
Mar 8 2010, 7:07 pm
Heinermann |
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The AoS Spellcasting System.
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18 |
9108 |
Mar 2 2010, 6:02 am
LoTu)S |
Mar 4 2010, 10:47 pm
LoTu)S |
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Ultimate AoS heroes
submit your ideas |
1 |
3026 |
Mar 2 2010, 1:31 am
MetalGear |
Mar 2 2010, 2:34 am Kaaysel |
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AoS Hero Attributes
(Stage 2 of 5) |
10 |
4971 |
Feb 21 2010, 7:54 pm fat_flying_pigs |
Feb 26 2010, 2:38 am
rockz |
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Extended Unit Portraits
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21 |
16346 |
Jan 26 2010, 7:22 am
O)FaRTy1billion[MM] |
Feb 23 2010, 10:14 pm
O)FaRTy1billion[MM] |
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Make computer upgrade in game
Can be useful for most maps |
17 |
9179 |
Dec 5 2008, 7:02 pm GameLoader1337 |
Feb 23 2010, 3:43 am GameLoader1337 |
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AoS Heroes
Give me your ideas |
14 |
6217 |
Feb 20 2010, 7:05 pm fat_flying_pigs |
Feb 21 2010, 5:56 pm
ImagoDeo |
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Trigger based AI
A cyclic solution o.0 |
12 |
5262 |
Feb 17 2010, 9:24 pm Burgled |
Feb 21 2010, 12:57 am Burgled |
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Much, MUCH Easier Permanent Creep
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17 |
6242 |
Feb 15 2010, 6:25 pm
Aristocrat |
Feb 20 2010, 2:39 am
Aristocrat |
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New ideas for RPG/hero maps
Hero attributes |
3 |
2963 |
Feb 19 2010, 5:14 pm
MetalGear |
Feb 20 2010, 12:09 am
MetalGear |
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Priority Method
AI System |
12 |
4289 |
Feb 18 2010, 1:54 am
Sacrieur |
Feb 19 2010, 8:12 pm
Sacrieur |
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Wraith Pie Effect
Not really usable, just for show |
13 |
5074 |
Feb 15 2010, 6:08 pm USS Cane |
Feb 17 2010, 10:55 pm
Sacrieur |
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Which map should I make?
Decisions decisions... |
29 |
6968 |
Feb 13 2010, 10:39 pm Kegdas |
Feb 15 2010, 5:06 am Kegdas |
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Tower Defense RPG?
does it work? |
1 |
2976 |
Dec 8 2009, 8:08 pm Queen-Gambit |
Feb 14 2010, 9:14 pm Queen-Gambit |
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Pre-placed, permanent, buildable creep
Turns out it is possible, includes test map. |
7 |
4575 |
Feb 12 2010, 8:51 am
Lanthanide |
Feb 14 2010, 4:01 pm
Aristocrat |
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Making a map look "clean"
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5 |
3430 |
Feb 11 2010, 12:54 am Urahara |
Feb 11 2010, 8:16 pm
JaFF |
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Unit restrictor terrain
land that only small units can walk through? |
7 |
5366 |
Feb 10 2010, 4:08 pm
Aristocrat |
Feb 11 2010, 6:52 am
rockz |
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When sc gives you unitsthatslowdownotherunits
You use map revealers! |
15 |
4884 |
Feb 10 2010, 12:39 am
TiKels |
Feb 11 2010, 5:08 am
Falkoner |
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Increasing amount of options
On a 'build' system |
15 |
5773 |
Feb 5 2010, 4:56 pm
payne |
Feb 10 2010, 2:35 pm
Sacrieur |
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Movement Detection Direction
=o W/O mobile grid |
9 |
3897 |
Feb 6 2010, 5:52 am Newb |
Feb 6 2010, 4:54 pm
Cinolt |
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Attack casting
Move over, Dark Swarm! |
16 |
5209 |
Jan 31 2010, 10:54 pm
Biophysicist |
Feb 5 2010, 5:42 am
Falkoner |
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Energy Health Scan
VHP |
12 |
5938 |
Jan 17 2010, 3:00 am
Kaias |
Feb 4 2010, 6:49 pm
Kaias |
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Way to detect unit position?
Which direction is it facing? |
10 |
4430 |
Feb 1 2010, 5:43 am
stickynote |
Feb 3 2010, 1:29 pm
rockz |
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Unit Moving
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4 |
3711 |
Feb 2 2010, 4:23 am
poison_us |
Feb 2 2010, 2:39 pm Pinky |