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SC1 UMS Theory and Ideas
SC1 UMS Theory and Ideas
Discussion of new ideas, new systems, and other miscellaneous UMS mapping concepts.
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Topic Replies Views Starter / Time Last Post

Need an idea!
 
17 7799 Mar 3 2010, 7:51 pm
Oo.DaMeiN.oO
Mar 21 2010, 5:57 pm
TiKels

Slowing a large group of ground and air units
 (How) Can it be done?
6 4822 Mar 16 2010, 10:32 am
Daedalus
Mar 20 2010, 11:14 pm
Falkoner

Jetpack
 How to do?
8 4285 Mar 17 2010, 5:25 am
stickynote
Mar 19 2010, 11:32 am
JaFF

Spellcasting balance in CnM?
 
7 4156 Mar 17 2010, 1:25 am
Aristocrat
Mar 18 2010, 12:48 am
LoTu)S

Team cooperation test
 Based on the Swedish game
4 3509 Mar 10 2010, 9:08 pm
Apos
Mar 15 2010, 2:31 pm
Aristocrat

Rpg Idea - i need your ideas :D
 Lantern Holder?
4 2919 Mar 7 2010, 10:05 pm
Tempz
Mar 9 2010, 7:51 pm
Tempz

EUDs?
 To be or not to be.
3 3435 Feb 27 2010, 5:17 pm
TiKels
Mar 8 2010, 7:07 pm
Heinermann

The AoS Spellcasting System.
 
18 9337 Mar 2 2010, 6:02 am
LoTu)S
Mar 4 2010, 10:47 pm
LoTu)S

Ultimate AoS heroes
 submit your ideas
1 3102 Mar 2 2010, 1:31 am
MetalGear
Mar 2 2010, 2:34 am
Kaaysel

AoS Hero Attributes
 (Stage 2 of 5)
10 5151 Feb 21 2010, 7:54 pm
fat_flying_pigs
Feb 26 2010, 2:38 am
rockz

Extended Unit Portraits
 
21 16691 Jan 26 2010, 7:22 am
O)FaRTy1billion[MM]
Feb 23 2010, 10:14 pm
O)FaRTy1billion[MM]

Make computer upgrade in game
 Can be useful for most maps
17 9504 Dec 5 2008, 7:02 pm
GameLoader1337
Feb 23 2010, 3:43 am
GameLoader1337

AoS Heroes
 Give me your ideas
14 6424 Feb 20 2010, 7:05 pm
fat_flying_pigs
Feb 21 2010, 5:56 pm
ImagoDeo

Trigger based AI
 A cyclic solution o.0
12 5486 Feb 17 2010, 9:24 pm
Burgled
Feb 21 2010, 12:57 am
Burgled

Much, MUCH Easier Permanent Creep
 
17 6512 Feb 15 2010, 6:25 pm
Aristocrat
Feb 20 2010, 2:39 am
Aristocrat

New ideas for RPG/hero maps
 Hero attributes
3 3072 Feb 19 2010, 5:14 pm
MetalGear
Feb 20 2010, 12:09 am
MetalGear

Priority Method
 AI System
12 4492 Feb 18 2010, 1:54 am
Sacrieur
Feb 19 2010, 8:12 pm
Sacrieur

Wraith Pie Effect
 Not really usable, just for show
13 5241 Feb 15 2010, 6:08 pm
USS Cane
Feb 17 2010, 10:55 pm
Sacrieur

Which map should I make?
 Decisions decisions...
29 7356 Feb 13 2010, 10:39 pm
Kegdas
Feb 15 2010, 5:06 am
Kegdas

Tower Defense RPG?
 does it work?
1 3068 Dec 8 2009, 8:08 pm
Queen-Gambit
Feb 14 2010, 9:14 pm
Queen-Gambit

Pre-placed, permanent, buildable creep
 Turns out it is possible, includes test map.
7 4715 Feb 12 2010, 8:51 am
Lanthanide
Feb 14 2010, 4:01 pm
Aristocrat

Making a map look "clean"
 
5 3533 Feb 11 2010, 12:54 am
Urahara
Feb 11 2010, 8:16 pm
JaFF

Unit restrictor terrain
 land that only small units can walk through?
7 5543 Feb 10 2010, 4:08 pm
Aristocrat
Feb 11 2010, 6:52 am
rockz

When sc gives you unitsthatslowdownotherunits
 You use map revealers!
15 5154 Feb 10 2010, 12:39 am
TiKels
Feb 11 2010, 5:08 am
Falkoner

Increasing amount of options
 On a 'build' system
15 6031 Feb 5 2010, 4:56 pm
payne
Feb 10 2010, 2:35 pm
Sacrieur

Movement Detection Direction
 =o W/O mobile grid
9 4045 Feb 6 2010, 5:52 am
Newb
Feb 6 2010, 4:54 pm
Cinolt

Attack casting
 Move over, Dark Swarm!
16 5439 Jan 31 2010, 10:54 pm
Biophysicist
Feb 5 2010, 5:42 am
Falkoner

Energy Health Scan
 VHP
12 6137 Jan 17 2010, 3:00 am
Kaias
Feb 4 2010, 6:49 pm
Kaias

Way to detect unit position?
 Which direction is it facing?
10 4594 Feb 1 2010, 5:43 am
stickynote
Feb 3 2010, 1:29 pm
rockz

Unit Moving
 
4 3834 Feb 2 2010, 4:23 am
poison_us
Feb 2 2010, 2:39 pm
Pinky

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[03:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[08:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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