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SC1 UMS Theory and Ideas
SC1 UMS Theory and Ideas
Discussion of new ideas, new systems, and other miscellaneous UMS mapping concepts.
Moderators: Administrators, Global Moderators , rockz, jjf28
Pages: < 1 « 8 9 10 11 1224 >

Topic Replies Views Starter / Time Last Post

Need an idea!
 
17 7591 Mar 3 2010, 7:51 pm
Oo.DaMeiN.oO
Mar 21 2010, 5:57 pm
TiKels

Slowing a large group of ground and air units
 (How) Can it be done?
6 4664 Mar 16 2010, 10:32 am
Daedalus
Mar 20 2010, 11:14 pm
Falkoner

Jetpack
 How to do?
8 4129 Mar 17 2010, 5:25 am
stickynote
Mar 19 2010, 11:32 am
JaFF

Spellcasting balance in CnM?
 
7 3973 Mar 17 2010, 1:25 am
Aristocrat
Mar 18 2010, 12:48 am
LoTu)S

Team cooperation test
 Based on the Swedish game
4 3388 Mar 10 2010, 9:08 pm
Apos
Mar 15 2010, 2:31 pm
Aristocrat

Rpg Idea - i need your ideas :D
 Lantern Holder?
4 2816 Mar 7 2010, 10:05 pm
Tempz
Mar 9 2010, 7:51 pm
Tempz

EUDs?
 To be or not to be.
3 3314 Feb 27 2010, 5:17 pm
TiKels
Mar 8 2010, 7:07 pm
Heinermann

The AoS Spellcasting System.
 
18 9108 Mar 2 2010, 6:02 am
LoTu)S
Mar 4 2010, 10:47 pm
LoTu)S

Ultimate AoS heroes
 submit your ideas
1 3026 Mar 2 2010, 1:31 am
MetalGear
Mar 2 2010, 2:34 am
Kaaysel

AoS Hero Attributes
 (Stage 2 of 5)
10 4971 Feb 21 2010, 7:54 pm
fat_flying_pigs
Feb 26 2010, 2:38 am
rockz

Extended Unit Portraits
 
21 16346 Jan 26 2010, 7:22 am
O)FaRTy1billion[MM]
Feb 23 2010, 10:14 pm
O)FaRTy1billion[MM]

Make computer upgrade in game
 Can be useful for most maps
17 9179 Dec 5 2008, 7:02 pm
GameLoader1337
Feb 23 2010, 3:43 am
GameLoader1337

AoS Heroes
 Give me your ideas
14 6217 Feb 20 2010, 7:05 pm
fat_flying_pigs
Feb 21 2010, 5:56 pm
ImagoDeo

Trigger based AI
 A cyclic solution o.0
12 5262 Feb 17 2010, 9:24 pm
Burgled
Feb 21 2010, 12:57 am
Burgled

Much, MUCH Easier Permanent Creep
 
17 6242 Feb 15 2010, 6:25 pm
Aristocrat
Feb 20 2010, 2:39 am
Aristocrat

New ideas for RPG/hero maps
 Hero attributes
3 2963 Feb 19 2010, 5:14 pm
MetalGear
Feb 20 2010, 12:09 am
MetalGear

Priority Method
 AI System
12 4289 Feb 18 2010, 1:54 am
Sacrieur
Feb 19 2010, 8:12 pm
Sacrieur

Wraith Pie Effect
 Not really usable, just for show
13 5074 Feb 15 2010, 6:08 pm
USS Cane
Feb 17 2010, 10:55 pm
Sacrieur

Which map should I make?
 Decisions decisions...
29 6968 Feb 13 2010, 10:39 pm
Kegdas
Feb 15 2010, 5:06 am
Kegdas

Tower Defense RPG?
 does it work?
1 2976 Dec 8 2009, 8:08 pm
Queen-Gambit
Feb 14 2010, 9:14 pm
Queen-Gambit

Pre-placed, permanent, buildable creep
 Turns out it is possible, includes test map.
7 4575 Feb 12 2010, 8:51 am
Lanthanide
Feb 14 2010, 4:01 pm
Aristocrat

Making a map look "clean"
 
5 3430 Feb 11 2010, 12:54 am
Urahara
Feb 11 2010, 8:16 pm
JaFF

Unit restrictor terrain
 land that only small units can walk through?
7 5366 Feb 10 2010, 4:08 pm
Aristocrat
Feb 11 2010, 6:52 am
rockz

When sc gives you unitsthatslowdownotherunits
 You use map revealers!
15 4884 Feb 10 2010, 12:39 am
TiKels
Feb 11 2010, 5:08 am
Falkoner

Increasing amount of options
 On a 'build' system
15 5773 Feb 5 2010, 4:56 pm
payne
Feb 10 2010, 2:35 pm
Sacrieur

Movement Detection Direction
 =o W/O mobile grid
9 3897 Feb 6 2010, 5:52 am
Newb
Feb 6 2010, 4:54 pm
Cinolt

Attack casting
 Move over, Dark Swarm!
16 5209 Jan 31 2010, 10:54 pm
Biophysicist
Feb 5 2010, 5:42 am
Falkoner

Energy Health Scan
 VHP
12 5938 Jan 17 2010, 3:00 am
Kaias
Feb 4 2010, 6:49 pm
Kaias

Way to detect unit position?
 Which direction is it facing?
10 4430 Feb 1 2010, 5:43 am
stickynote
Feb 3 2010, 1:29 pm
rockz

Unit Moving
 
4 3711 Feb 2 2010, 4:23 am
poison_us
Feb 2 2010, 2:39 pm
Pinky

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