Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Team cooperation test
Team cooperation test
Mar 10 2010, 9:08 pm
By: Apos  

Mar 10 2010, 9:08 pm Apos Post #1

I order you to forgive yourself!

We should make it on starcraft. Link

It would be a group project.

If you have any game/test/challenge idea, post it here and we can compile them in one good map.
Also, it all need to fit in the starcraft screen.

I don't have a screen shot since the game is not started yet but it will come. (Usually, it works faster as a group.)

Hopefully this becomes great.

Game feature:
  • Everyone one depends on the others in order to succeed.
  • The games is fast and dynamic.

I am currently making a rough draft.

Note: What is written here is not that well organised and I'll make sure it is better as soon as possible.




Mar 10 2010, 9:36 pm payne Post #2

:payne:

Quote from Apos
Usually, it works fasterslower as a group.
Fixed.
Anyways:
- We could use units as if they were shapes and give them colors
- We could use a certain units as a 'countable' (i.e. Zergling, seeing 6 red zergling means "6, red")
- For the square challenge, we could use Overlords. Goal: Make them all Green. You make colors cycle by killing them or something
- For the Ball challenge, a bound would obviously make it
- Random unit and color is selected and shown in an isolated box. Units randomly spawn inside an other box near a ghost and they must kill the right unit with the right color. After a while, we could make this level become harder by having two boxes: one for the unit, one for the color (both having a unit with a certain color)



None.

Mar 14 2010, 12:43 am DevliN Post #3

Woah

I'm moving this to UMS Theory and Ideas until a map is actually started.



:devlin: Currently Working On: :devlin:
Myself

Mar 14 2010, 5:25 am rayNimagi Post #4



You could have a challenge where you have to build units in a certain order, similar to that minigame from Minigame Party. Come to think of it, a lot of those minigames could be made into challenges.



Win by luck, lose by skill.

Mar 15 2010, 2:31 pm Aristocrat Post #5



I tried making "Synchro SC" where players had to perform tasks in tandem. It failed horribly since Bnet players are not exactly cooperative or strong on teamwork. I suggest that the penalty for failure be dropped significantly or no one would last more than a minute.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[03:42 am]
RIVE -- Hellooooo, Nurse
[2026-6-03. : 4:19 pm]
NudeRaider -- Hello World!
[2026-6-01. : 4:03 pm]
IskatuMesk -- no Hello World? No Hello . jpeg? Not even ddosing some government website? smh my head
[2026-5-31. : 10:02 pm]
Symmetry -- I was really just figuring out how to compile
[2026-5-31. : 10:02 pm]
Symmetry -- I didn't make it do anything
[2026-5-31. : 9:17 pm]
Ultraviolet -- hell yeah. did you have trouble making the button functional, or just haven't gotten there yet?
[2026-5-31. : 8:29 pm]
Symmetry -- I made the marine shoot lasers and gave the medic a nonfunctional button
[2026-5-31. : 8:07 pm]
Ultraviolet -- Symmetry
Symmetry shouted: I did my first EUD thing today. Feels like me finding arsenal at age 8 again
haha for sure. in some ways it's even more exciting because you can play EUD maps on regular battle.net, don't need to convince someone to download your mod to play with you. what did you do?
[2026-5-31. : 6:47 pm]
Symmetry -- I did my first EUD thing today. Feels like me finding arsenal at age 8 again
[2026-5-31. : 3:20 pm]
l)ark_ssj9kevin -- le reddit
Please log in to shout.


Members Online: Moose