Staredit Network > Forums > SC1 UMS Theory and Ideas
SC1 UMS Theory and Ideas
SC1 UMS Theory and Ideas
Discussion of new ideas, new systems, and other miscellaneous UMS mapping concepts.
Moderators: Administrators, Global Moderators , rockz, jjf28
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Pinned Topics

EUD/Address Database
 
71 119522 Apr 12 2008, 6:04 pm
O)FaRTy1billion[MM]
Sep 17 2023, 3:12 am
Corbo

[EUD] A Mapmaker's Guide for Creating EUDs
 The thread for all your EUD needs
66 143895 Aug 14 2011, 8:00 pm
Roy
Apr 26 2020, 10:21 pm
proeras

AI Ability Requirements
 
13 12401 May 22 2011, 6:25 pm
Heinermann
Mar 14 2018, 7:43 am
Lanthanide

Bring/Command Updating Discussion
 So we stop spamming the Ladder :P
27 52599 Apr 30 2008, 11:45 pm
Falkoner
Feb 16 2018, 8:23 pm
Lanthanide

Useful EUD Reference
 
40 75278 Apr 2 2010, 9:09 pm
Cinolt
Aug 7 2012, 11:50 pm
jjf28

Professionalism and Aesthetics
 A guide to making your map look professional
8 32609 Aug 6 2009, 7:28 pm
lil-Inferno
Dec 22 2011, 6:43 am
Tempz

How to Make your Game Popular
 A Guideline...
18 34395 Mar 10 2010, 7:19 am
UnholyUrine
Dec 22 2011, 3:44 am
Lanthanide
Forum Topics

How NOT to make a StarCraft Map
 A beginner's guide on what not to do in your UMS map
10 7075 Oct 7 2022, 6:17 am
razorback9423
Feb 11 2026, 1:48 pm
ClansAreForGays

Redesigning Volcano Escape
 Gameplay design ideas
5 4421 Jan 18 2025, 12:08 pm
FlameViper
Dec 12 2025, 12:30 pm
FlameViper

TUTORIAL: Extended Buildings/Towers (Skyscrapers) on different tilesets!
 Similar to https://staredit.net/topic/8605/, but actually very different :lol:
0 3434 Aug 22 2025, 5:13 pm
Kyberilium08
Aug 22 2025, 5:13 pm
Kyberilium08

Generating maps on the fly for replyability / dynamic behavior
 Create variations of your game automatically to keep it fresh
1 1871 Mar 8 2025, 7:19 pm
sethmachine
Mar 10 2025, 12:10 am
Ultraviolet

History of the Creators of Tarpit Defence
 One of the worst map thefts in history
4 3146 Sep 25 2024, 2:59 am
l)ark_ssj9kevin
Nov 20 2024, 2:11 am
ClansAreForGays

Elements of RPG
 Game design
3 3080 Jul 29 2024, 8:12 pm
MetalGear
Aug 21 2024, 8:41 pm
Ultraviolet

Discussion about secondary objectives & allied AIs in custom cam
 
5 3392 May 27 2024, 5:42 pm
Kyradax
May 29 2024, 5:21 pm
Ultraviolet

Spitballing ideas for a custom 1 player map for my wife.
 I've been out of the loop for over a decade
10 5074 Dec 1 2023, 2:04 am
Dungeon-Master
Jan 13 2024, 8:04 pm
Ultraviolet

WWII Fate of the West Guide
 Guide for WWII Fate of the West
5 4368 Sep 16 2023, 7:57 pm
overmind25
Oct 17 2023, 3:48 pm
Excalibur

What happens if a player is set to unally itself?
 The video explains it all
11 6011 Dec 4 2022, 9:03 am
IlyaSnopchenko
Dec 11 2022, 7:38 pm
NiceNowIHaveAName

Achieving functional 9-12 CPU Players through EUD?
 
4 3819 Nov 13 2022, 2:28 pm
Brusilov
Nov 19 2022, 1:35 am
Brusilov

Clash Royale UMS Map
 
1 4336 Feb 10 2022, 8:44 pm
Prankenstein
Mar 29 2022, 3:02 pm
Arta(M)

Starcraft 1: Wings of Liberty
 A "casual" (not hardcore) basic remake of SC2's WOL
6 5311 Feb 26 2022, 7:21 am
TheHappy115
Feb 26 2022, 9:18 pm
TheHappy115

Leaderboard Deaths
 test
4 5712 Mar 28 2009, 1:53 am
Ar3sgice
Feb 1 2022, 6:34 pm
GGmano

Integrating SCA to work with your map
 
10 7124 Sep 7 2020, 3:46 am
lifebot
Dec 4 2021, 4:42 pm
Oh_Man

Are large map sizes downloadable quickly now?
 Been a loooong time!
5 4308 Nov 21 2021, 1:55 am
MeNtAlPaTiEnT
Nov 21 2021, 2:03 pm
Zincoshine

2020 is the BEST time to make maps. All mappers REJOICE!
 Re-realize the reasons behind your obsession. A MUST READ!!
19 14570 Sep 7 2020, 10:41 pm
lifebot
Feb 11 2021, 4:55 am
Ultraviolet

The Hyper Trigger
 
19 20308 May 21 2014, 10:19 am
Sacrieur
Dec 30 2020, 1:27 pm
Wormer

Replayability
 Why, what, how?
4 5140 Oct 10 2020, 8:20 pm
Milestone
Oct 15 2020, 5:47 am
DaMnUFo0

#xspeeds
 How fast is fast?
0 4878 Oct 7 2020, 1:44 am
sraw531
Oct 7 2020, 1:44 am
sraw531

Concept: dodge mechanic via triggers
 
8 6522 Aug 14 2020, 7:41 pm
FullMetalSnorlax
Sep 28 2020, 3:50 am
Flemy

WarCraft 3 in StarCraft 1
 
4 5194 Sep 25 2020, 8:02 am
C(a)HeK
Sep 25 2020, 1:59 pm
IlyaSnopchenko

[EUD] Multiplayer Key Press Detection
 Credit to MinuteMan for writing the guide
5 9987 Feb 3 2019, 10:05 pm
Roy
Sep 12 2020, 6:49 am
Oh_Man

Pages: 1 2 324 >

Members in this forum: None.

[06:24 pm]
Oh_Man -- https://youtu.be/pPZafFJOi48 crazy good
[09:51 am]
NimoStar -- And Pathfinding in SC1 was not *that* bad, the problem is that it was designed as a flat 2D game like WC1 (and it was in the alpha) and then switched to isometric without changing the base code. So its actually a flat game pretending to be isometric. With the custom competitive maps that use larger ramps and elevation, pathfinding is quite fixed.
[09:47 am]
NimoStar -- The unlocking and map choice was fine, but mostly in WoL - In HoTS the worst of all units are irrelevant because Kerrigan has infinite summon and stuff. And even in WoL the spaceship instakill map powers are better than units. If I could RTS in my RTS that'd be great.
[2026-3-05. : 8:45 pm]
NudeRaider -- Nekron
Nekron shouted: NudeRaider not that the og sc1 campaigns are particularly good mechanically but cmon, SC2 map mechanics are the opposite of fun
There's many parts to it. I think the raw rts gameplay of sc1 is unsurpassed to this day. And I too never liked that sc2 missions always rush you in some way or another, because I like to take my time. However I still have to admit that they way they did it often was always pretty cool. Like lava rising and receding, a huge-ass mothership destroying bases, undead coming at night, just to name a few, those are definitely creative, so I'm sure there's people that liked it. But that's not even what I meant. It's the unlocking of new features and upgrades and choice which map to play next that made it so much more motivating for me.
[2026-3-05. : 6:49 pm]
Nekron -- like the train maps, enemies just kind of come at you (I'm not sure if there is a real enemy base, there might be one just on a technicality - you are to never interact with its production) and then you gotta chase trains for lulz
[2026-3-05. : 6:48 pm]
Nekron -- and even in WoL imo everything ends up feeling like you're just getting a lot of hidden timers that kind of force you into awkward resource management between main objective and defending your base against enemies from beyond this world
[2026-3-05. : 6:47 pm]
Nekron -- some ideas were okay in WoL but the further you go the worse it gets
[2026-3-05. : 6:46 pm]
Nekron -- NudeRaider
NudeRaider shouted: also the sc2 campaign mechanics were way more fun and involving
not that the og sc1 campaigns are particularly good mechanically but cmon, SC2 map mechanics are the opposite of fun
[2026-3-03. : 9:33 pm]
Ultraviolet -- boo sacrilege, get outta here
[2026-3-03. : 8:47 am]
NudeRaider -- also the sc2 campaign mechanics were way more fun and involving
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