Staredit Network > Forums > SC1 UMS Theory and Ideas
SC1 UMS Theory and Ideas
SC1 UMS Theory and Ideas
Discussion of new ideas, new systems, and other miscellaneous UMS mapping concepts.
Moderators: Administrators, Global Moderators , jjf28
Pages: < 1 2 3 424 >

Topic Replies Views Starter / Time Last Post

WarCraft 3 in StarCraft 1
 
4 5738 Sep 25 2020, 8:02 am
C(a)HeK
Sep 25 2020, 1:59 pm
IlyaSnopchenko

[EUD] Multiplayer Key Press Detection
 Credit to MinuteMan for writing the guide
5 10766 Feb 3 2019, 10:05 pm
Roy
Sep 12 2020, 6:49 am
Oh_Man

Advanced EUD - Regen rate?
 
7 7895 Feb 5 2019, 10:53 pm
MTiger156
Aug 5 2020, 7:50 pm
SPyro_Malin

Desert Strike improvements
 What you want to improve in original Desert Strike
49 27504 Sep 21 2009, 10:52 pm
theleo_ua
Jul 15 2020, 11:29 pm
GGmano

EUD ammo system
 Exploring the wonderful bit-mask feature in SCMDraft2
2 5503 Jun 14 2020, 3:26 pm
goobie
Jun 19 2020, 7:09 am
goobie

[EUD] Using inverse system time to play BGM continuously regardl
  inverse system time
7 7387 Feb 10 2018, 7:28 am
trgk
Jun 9 2020, 3:00 am
trgk

Selection Detection(EUD)
 
22 21362 Jun 23 2009, 1:14 am
Morphling
Oct 22 2019, 2:38 pm
Zoan

EUD Workshop [Tutorials + Demos]
 Learn how to perform basic and advanced EUD tasks
12 14200 Feb 27 2019, 8:06 am
MinuteMan
Aug 30 2019, 4:55 pm
T-warp

[EUD] Virtual Triggers
 Unlocking Trigger Programming Concepts
18 14948 Jan 28 2018, 7:26 pm
jjf28
Aug 29 2019, 9:00 am
T-warp

Redraw black fog of war in scenario
 
20 11693 Aug 6 2019, 8:47 pm
Fruitdispenser
Aug 27 2019, 9:07 pm
Fruitdispenser

StarCraft Mathematics
 Complex Operations with Simple Tools
15 10537 Aug 18 2019, 1:15 am
jjf28
Aug 22 2019, 9:00 pm
T-warp

Using EUD for custom AI
 Is it possible to jump into a custom AI script using EUD?
13 15143 Dec 14 2017, 4:59 pm
jncraton
Aug 20 2019, 4:22 pm
psyhotechnica

Standard Extended Strings
 drafting CHK standards
21 18608 Sep 13 2013, 6:52 pm
jjf28
Jul 12 2019, 1:48 am
jjf28

Mind control
 
2 4053 Jul 4 2019, 1:33 pm
C(a)HeK
Jul 4 2019, 4:33 pm
C(a)HeK

Theory I think: 4 mission 4 episode and bonus
 
2 3996 May 11 2019, 2:39 pm
C(a)HeK
May 11 2019, 3:32 pm
C(a)HeK

6 episode, 7 mission
 Interesting think
3 4839 May 9 2019, 9:48 am
C(a)HeK
May 9 2019, 11:06 pm
Pr0nogo

Using custom portraits in multiplayer without EUDs?
 
2 5389 Mar 18 2019, 6:38 am
Kolokol
Apr 13 2019, 8:04 pm
O)FaRTy1billion[MM]

Facts about the SCR EUD emulator
 Some internal facts about the emulator fromt the dev
33 22903 Dec 20 2017, 10:45 pm
0xeb
Apr 12 2019, 9:57 pm
jjf28

Ctext Tutorial (unlimited strings and more!)
 Say goodbye to the string limit
5 7345 Jan 31 2019, 4:37 pm
Oh_Man
Feb 27 2019, 5:37 pm
MinuteMan

my new proyect, a map ums
 
0 3709 Jan 12 2019, 12:09 am
123dominico
Jan 12 2019, 12:09 am
123dominico

Relative Distance Detection
 This map computes the relative x and y distance between two unit
4 5062 Jan 3 2019, 3:52 am
goobie
Jan 3 2019, 1:23 pm
jjf28

Applications of SCDB
 
1 4808 Nov 25 2018, 3:48 am
MTiger156
Nov 26 2018, 4:18 am
lifebot

How to disable in-game pause
 Get rid of pause trolls
3 5307 Oct 29 2018, 6:01 pm
lifebot
Nov 22 2018, 5:01 am
Ultraviolet

What unit can I disable in game that will crash the map?
 
3 4849 Aug 5 2018, 6:33 am
sethmachine
Aug 8 2018, 10:53 am
lucifirius

List of things to be mindful about when making a UMS map
 If you want your map to be popular on Battle.net
0 3938 May 21 2018, 6:09 am
lifebot
May 21 2018, 6:09 am
lifebot

freeze protection
 
14 11351 Feb 28 2018, 6:02 pm
trgk
May 11 2018, 12:46 pm
trgk

Real-time Difficulty Scaling for Defense Maps
 Adjusting Enemy Waves Health by Player Count
2 4669 Mar 28 2018, 6:20 pm
lifebot
Mar 29 2018, 2:33 am
lifebot

Creating a complete chess map with euddraft
 Simple...? Example
17 10233 Jan 3 2018, 3:07 am
trgk
Feb 28 2018, 5:59 pm
trgk

Vote for my next map (2 concepts pending)
 
4 5247 Feb 17 2018, 5:37 am
MTiger156
Feb 20 2018, 9:09 pm
lifebot

Questions about EUD Editors..
 
1 4172 Jan 4 2018, 9:56 pm
Pauper
Jan 6 2018, 3:24 pm
JPoker

Pages: < 1 2 3 424 >

Members in this forum: None.

[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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