Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: How to disable in-game pause
How to disable in-game pause
Oct 29 2018, 6:01 pm
By: lifebot  

Oct 29 2018, 6:01 pm lifebot Post #1





Quote
Trigger { -- remove pause
players = {P8},
conditions = {
Always();
},
actions = {
Comment("remove pause");
SetMemory(0x58D718, SetTo, 0x00000000);
SetMemory(0x58D71C, SetTo, 0x00000000);
PreserveTrigger();
},
}

Copy and paste the above triggers in TEP




Oct 30 2018, 3:02 am MTiger156 Post #2

Veteran Mapper

Whoa... Modifying hardcoded menu UI? That raises some interesting questions. Could this be pulled off on any of those buttons? And is changing their strings a possibility?




Nov 21 2018, 8:57 am lucifirius Post #3



Quote from MTiger156
Whoa... Modifying hardcoded menu UI? That raises some interesting questions. Could this be pulled off on any of those buttons? And is changing their strings a possibility?

If I find a map I can't leave, now I'll know who made it. :)



None.

Nov 22 2018, 5:01 am Ultraviolet Post #4

We do a little trolling

Quote from lucifirius
Quote from MTiger156
Whoa... Modifying hardcoded menu UI? That raises some interesting questions. Could this be pulled off on any of those buttons? And is changing their strings a possibility?

If I find a map I can't leave, now I'll know who made it. :)


With these new discoveries, they'll HAVE to play my shitty fantastic maps! :awesome:



My Projects:

Impossible Ultraviolet | Impossible UV 2 | Impossible UV 3
Mercenaries 2020 | Mercenaries III
Squad Defense

Legacy Projects (No guarantee of functionality in modern SC):

Pixel Adventure 2 | Space Snipers | Control the Ball

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