Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: How to disable in-game pause
How to disable in-game pause
Oct 29 2018, 6:01 pm
By: lifebot  

Oct 29 2018, 6:01 pm lifebot Post #1





Quote
Trigger { -- remove pause
players = {P8},
conditions = {
Always();
},
actions = {
Comment("remove pause");
SetMemory(0x58D718, SetTo, 0x00000000);
SetMemory(0x58D71C, SetTo, 0x00000000);
PreserveTrigger();
},
}

Copy and paste the above triggers in TEP



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Oct 30 2018, 3:02 am MTiger156 Post #2

Veteran Mapper

Whoa... Modifying hardcoded menu UI? That raises some interesting questions. Could this be pulled off on any of those buttons? And is changing their strings a possibility?




Nov 21 2018, 8:57 am lucifirius Post #3



Quote from MTiger156
Whoa... Modifying hardcoded menu UI? That raises some interesting questions. Could this be pulled off on any of those buttons? And is changing their strings a possibility?

If I find a map I can't leave, now I'll know who made it. :)



None.

Nov 22 2018, 5:01 am Ultraviolet Post #4

We do a little trolling

Quote from lucifirius
Quote from MTiger156
Whoa... Modifying hardcoded menu UI? That raises some interesting questions. Could this be pulled off on any of those buttons? And is changing their strings a possibility?

If I find a map I can't leave, now I'll know who made it. :)


With these new discoveries, they'll HAVE to play my shitty fantastic maps! :awesome:



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[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
[02:57 am]
Vrael -- NimoStar
NimoStar shouted: If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
I mean human brains trained the bot too, its not completely infeasible for the bot to actually be strong in certain scenarios
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