Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Relative Distance Detection
Relative Distance Detection
Jan 3 2019, 3:52 am
By: goobie  

Jan 3 2019, 3:52 am goobie Post #1



Hi All!

I've not seen anything on the forums or wiki that provides quite this functionality, so I thought I'd share it. I've created a system that will determine the distance between two units' x and y coordinates. It utilizes location shifting to ignore one coordinate at a time. In my sample map you can see this happening along the top and left edges of the map. Your zergling and marine's movements are tracked by burrowed zerglings. Then it's a simple pseudo-grid (It can't place a location at a specified destination, only detect units) to compare the distance between the x-zerglings and the y-zerglings. The advantage is that this pseudo-grid utilizes 30 locations, but can cover most of the map!

The sample map can determine the distance between x and y coordinates up to 224 pixels (7 tiles) with an accuracy of 8 pixels, rounded down. A pixel accurate version could be created using more locations. I've used zerglings, which are 16x16 pixels, so to detect distances smaller than 8 pixels I would need to use inverted locations. I believe a hybrid with a static grid along the axes could be used to increase the maximum distance detectable to the map size, at the cost of units.

I used the trigger generator LIT, so I'm including the lua file and a link to CecilSunkure's thread for LIT.

RelativeDistance.scx

Attachments:
RelativeDistance.lua
Hits: 3 Size: 1.79kb

Post has been edited 2 time(s), last time on Jan 3 2019, 4:04 am by goobie.



There's got to be something more to life than being really, really, ridiculously good looking...

Jan 3 2019, 8:45 am Lanthanide Post #2



Do you know that SCR supports EUD actions, such as being able to read and write the specific Left/Right/Top/Bottom positions of locations?



None.

Jan 3 2019, 10:06 am goobie Post #3



I'm trying to avoid EUDs as in my experience they break replay and save functionality in SC remaster. But it is good to know EUDs can access location data directly, I was not aware of that!



There's got to be something more to life than being really, really, ridiculously good looking...

Jan 3 2019, 10:57 am Pr0nogo Post #4



Yes, EUDs break saves, replays, extended unit limits, and several triggers like set next scenario as far as I remember. Maybe someone has a complete list of functions that are disabled by using EUDs in 1.2+.




Jan 3 2019, 1:23 pm jjf28 Post #5

Cartography Artisan

I like this, a simple way of grabbing coordinate differences; here's one existing alternative:

You should be able to get single coordinate accuracy using Exact Coordinate Detection then calculating the difference (which is the leftover amount when doing a binary countoff to zero e.g. if a > 4096 && b > 4096 then a -= 4096, b -= 4096; difference can be easily optimized).

I knitted together that, Precise Location Placement, and some EUD conditions to make a little shooter.

I've moved this thread to theories.



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[12:32 pm]
Oh_Man -- yea APM vs eAPM
[08:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[08:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
[08:06 am]
NudeRaider -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
*Pluto's wraiths
[08:05 am]
NudeRaider -- Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
[02:18 am]
Oh_Man -- Close enuf
[2026-9-21. : 4:14 pm]
Vrael -- perhaps there is a small professional player trapped in a box in the server rack where pluto is running? hmm?
[2026-9-21. : 4:14 pm]
Vrael -- 240*12*2 is 5760, where is the other 240 APM?
[2026-9-21. : 3:44 pm]
Oh_Man -- 1 action is selecting the unit and another action is moving it
[2026-9-21. : 2:58 pm]
Vrael -- 240*12 is 2880, where is the other 3000 APM?
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