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SC1 UMS Theory and Ideas
SC1 UMS Theory and Ideas
Discussion of new ideas, new systems, and other miscellaneous UMS mapping concepts.
Moderators: Administrators, Global Moderators , jjf28
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Topic Replies Views Starter / Time Last Post

Poker Tournament
 Texas Hold'Em
9 5949 Oct 14 2007, 6:43 pm
payne
Nov 3 2007, 7:28 pm
payne

Pictures in a String
 searching 4 a thread we had in sen v.4
1 4003 Oct 29 2007, 7:36 pm
Ahli
Nov 2 2007, 11:53 pm
Falkoner

Increasing Reaver atk speed
 A demonstration
5 5337 Oct 18 2007, 3:30 pm
Oyen
Oct 30 2007, 8:25 pm
Oyen

Pressure Builder
 Lemme get some feedback.
9 6345 Oct 1 2007, 2:32 am
Conen.
Oct 29 2007, 10:24 pm
Oyen

Sidekick RPG
 an idea I had
3 4342 Oct 17 2007, 5:12 pm
Oyen
Oct 27 2007, 9:24 pm
Oyen

Battle Defense
 dum de dum...
5 5709 Sep 3 2007, 4:03 am
R.I.S.K
Oct 17 2007, 11:32 pm
Oyen

Police Saga
 Oh yeah!
1 4301 Sep 28 2007, 8:24 pm
payne
Oct 17 2007, 11:21 pm
Oyen

Fun with Fog
 
1 4659 Oct 7 2007, 4:31 pm
Citrinate
Oct 17 2007, 10:58 pm
Oyen

Flashback/Prescience?
 
1 4476 Oct 17 2007, 8:56 pm
payne
Oct 17 2007, 10:43 pm
Oyen

Example Maps
 A new system of learning!
20 15787 Aug 29 2007, 12:34 am
Akar
Oct 13 2007, 11:00 am
Viii_iiiV

In game zerg stacking.
 
6 6467 Oct 9 2007, 2:25 am
AntiSleep
Oct 13 2007, 10:16 am
Ahli

Shooter
 
14 8045 Sep 5 2007, 12:31 am
Sarge
Oct 12 2007, 11:52 pm
Sarge

A Suggestion for Map Modders/Makers about MBS
 
5 6150 Sep 24 2007, 9:58 am
SpoR
Oct 11 2007, 1:55 am
Jello-Jigglers

haha running over units with a tank n goliath xD
 idk if its been used, but its hillarious
8 7273 Oct 6 2007, 12:01 pm
Retarded.Whale
Oct 10 2007, 9:16 pm
Jello-Jigglers

maps with SC vers. of flash games
 
8 7505 Sep 13 2007, 3:45 am
Elric111
Oct 6 2007, 6:15 am
Jello-Jigglers

Concept: Mech
 
18 11011 Sep 26 2007, 8:16 pm
Fisty
Sep 29 2007, 4:45 pm
Akar

Idea [ Monster Caracter ]
 Probably a future 'ghost' topic.
15 9947 Sep 24 2007, 12:34 am
Cob
Sep 27 2007, 10:02 pm
Falkoner

Catch Me If You Can?
 
6 7534 Sep 11 2007, 8:53 am
sheepin
Sep 26 2007, 8:36 pm
Aoe325

MANPADs in SC
 
22 15532 Sep 2 2007, 4:56 am
Elric111
Sep 21 2007, 6:30 am
Twitch

Ground Zero
 ... well, just ground protoss men and bldgs
2 5684 Sep 14 2007, 12:23 am
adam2new
Sep 16 2007, 11:53 am
who

Traps on speed
 
13 9699 Aug 30 2007, 8:02 pm
Sie_Sayoka
Sep 14 2007, 12:11 am
The Starport

Auroraless Pylon
 
3 6710 Sep 13 2007, 2:46 am
MrrLL
Sep 13 2007, 6:01 pm
The Starport

Creating a System Shock (2) like map
 What would you inplent?
24 16478 Sep 2 2007, 4:56 pm
Daedalus
Sep 12 2007, 6:21 pm
Daedalus

Island Defense
 & Individual Island Defense
5 6554 Sep 2 2007, 5:30 am
xgmx
Sep 10 2007, 8:46 pm
xgmx

Playing with Physics!
 
11 10512 Sep 7 2007, 2:44 am
Akar
Sep 8 2007, 6:12 pm
Akar

Door Defense
 
6 7169 Sep 2 2007, 4:33 am
xgmx
Sep 3 2007, 1:21 am
Moose

Pages: < 1 « 22 23 24

Members in this forum: None.

[11:38 pm]
Symmetry -- :wob:
[04:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[04:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[04:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
[2026-6-18. : 5:01 pm]
Ultraviolet -- :wob:
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