Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Catch Me If You Can?
Catch Me If You Can?
Sep 11 2007, 8:53 am
By: sheepin  

Sep 11 2007, 8:53 am sheepin Post #1



I wonder if it would be possible to make a unit move away when a unit gets near it...so the unit A isnt able to reach unit B...would be great to expand the idea into a neat mini game...
maby a complex grid would do it..not sure



None.

Sep 11 2007, 12:42 pm Falkoner Post #2



Yes, a mobile grid could easily do it.



None.

Sep 11 2007, 3:35 pm Zergblender Post #3



I downloaded a testmap long ago at the old SEN which was based on this concept.
Nothing new.



None.

Sep 23 2007, 8:02 pm Life2Death Post #4



Quote from Zergblender
I downloaded a testmap long ago at the old SEN which was based on this concept.
Nothing new.


Why dont u keep your yappin and upload it here for him? :|



None.

Sep 24 2007, 1:00 am Falkoner Post #5



http://www.broodwarai.com/forums/index.php?showtopic=24

You could make something similar to this with a mobile grid, when I say similar, I mean to the point that it could run in the opposite direction as someone comes at it.



None.

Sep 26 2007, 5:33 pm Zergblender Post #6



Quote from Life2Death
Quote from Zergblender
I downloaded a testmap long ago at the old SEN which was based on this concept.
Nothing new.


Why dont u keep your yappin and upload it here for him? :|
Does format mean anything to you? :)



None.

Sep 26 2007, 8:36 pm Aoe325 Post #7



Quote from Zergblender
Quote from Life2Death
Quote from Zergblender
I downloaded a testmap long ago at the old SEN which was based on this concept.
Nothing new.


Why dont u keep your yappin and upload it here for him? :|
Does format mean anything to you? :)

To me it means the loss of nearly 1G of maps :( Oh the pain!



None.

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[03:34 pm]
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[03:28 pm]
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[03:14 pm]
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[03:05 pm]
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[11:15 am]
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