Staredit Network > Forums > SC1 UMS Theory and Ideas
SC1 UMS Theory and Ideas
SC1 UMS Theory and Ideas
Discussion of new ideas, new systems, and other miscellaneous UMS mapping concepts.
Moderators: Administrators, Global Moderators , jjf28
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Topic Replies Views Starter / Time Last Post

How I made Zero Wars Anime
 A level above Hero Wars, similar to Footmen Frenzy (WCIII)
6 5377 Jan 13 2008, 3:59 am
SiberianTiger
Jan 24 2008, 3:57 pm
pneumatic

Set Next Scenario
 The Trigger Action
3 4801 Dec 26 2007, 10:57 pm
Kaleidx
Jan 17 2008, 9:11 pm
Rantent

Cloakable Any Unit Without Arbiter
 
9 6287 Jan 15 2008, 1:05 pm
Maps
Jan 16 2008, 7:10 am
candle12345

Defence Experiment
 YAY ANOTHER THREAD :D
8 5598 Jan 13 2008, 11:52 pm
candle12345
Jan 16 2008, 2:26 am
candle12345

Cloakable Any Unit Without Arbiter
 
0 3682 Jan 15 2008, 1:05 pm
Maps
Jan 15 2008, 1:05 pm
Maps

slowing units
 
4 4987 Jan 15 2008, 1:06 am
stickynote
Jan 15 2008, 2:49 am
Falkoner

Modding a map that's not mine...?
 For truly!?
7 6594 Oct 3 2007, 12:04 am
Penguin
Jan 12 2008, 5:37 am
Falkoner

Two Questions
 
12 6169 Jan 4 2008, 7:46 pm
Sie_Sayoka
Jan 11 2008, 6:14 am
Pyro682

Bound explosion times
 
4 4691 Dec 24 2007, 8:18 pm
Cheeseman119
Jan 1 2008, 4:45 am
Cheeseman119

Field Of View!!! A NEW ASPECT!!!
 
11 5910 Dec 30 2007, 11:51 pm
Pyro682
Dec 31 2007, 10:56 pm
Conspiracy

RPG Location saving tips
 amongst other tips
7 5033 Dec 29 2007, 1:12 pm
fm47
Dec 30 2007, 8:39 am
LemonFang

Random Artillery Fire Theory
 Siege Tanks firing randomly?
43 18382 Oct 29 2007, 4:04 am
GuN_Solar90
Dec 29 2007, 8:46 pm
Falkoner

Spells
 Compilation of Ideas
13 8123 Nov 1 2007, 7:27 am
Vrael
Dec 29 2007, 3:11 pm
fm47

RPG Location saving tips
 a double post >_< please delete me~
0 3624 Dec 29 2007, 1:12 pm
fm47
Dec 29 2007, 1:12 pm
fm47

Redacted
 Redacted
3 4236 Dec 7 2007, 8:27 pm
MichaelP2234
Dec 24 2007, 8:30 pm
Cheeseman119

EUDs
 OMG its been awhile
5 5296 Dec 17 2007, 11:43 pm
Vi3t-X
Dec 19 2007, 3:55 am
Riney

Multi-Dodges!!
 ... multi-controls!
8 5957 Dec 7 2007, 9:59 pm
payne
Dec 10 2007, 10:17 pm
payne

Random
 Alternative Method
6 5381 Nov 26 2007, 4:38 am
ZugZugZealot
Dec 2 2007, 11:29 pm
Falkoner

Transformers RPG
 idea to transform
10 6131 Nov 21 2007, 2:31 am
TristanOfVP
Dec 1 2007, 2:29 am
Fisty

Sports maps
 
25 11280 Oct 9 2007, 5:46 am
Mabrutha
Nov 30 2007, 7:59 pm
TemPesT-

Creating Multiple Timers (Not using Wait)
 How to create timers in RPG maps
5 5335 Nov 18 2007, 5:07 pm
MTROUT
Nov 23 2007, 12:03 am
ZugZugZealot

Free Move
 
2 4009 Nov 22 2007, 8:56 pm
ZugZugZealot
Nov 23 2007, 12:01 am
ZugZugZealot

Ammo System
 Need Help Duh
12 6708 Nov 22 2007, 3:05 am
Cheeseman119
Nov 22 2007, 6:33 pm
Durandal

Multi Terrain Maps
 new editors
7 5286 Nov 14 2007, 8:31 am
shadow.wraith
Nov 22 2007, 5:42 pm
Durandal

UMS map/theme ideas
 RPG FTW
9 5954 Nov 8 2007, 1:08 am
Zell.
Nov 19 2007, 6:06 am
Vrael

[AD] Map Idea..
 
1 4303 Sep 12 2007, 2:31 pm
Moogle
Nov 13 2007, 2:56 am
Oyen

Open Source Maps?
 
27 11464 Sep 20 2007, 10:17 pm
Akar
Nov 12 2007, 11:56 am
AntiSleep

UMS Multi-player Campaign
 -For all you campaigners...
19 10512 Aug 29 2007, 3:30 am
R.I.S.K
Nov 11 2007, 7:46 pm
lil-Inferno

Knights of the Old Republic: DIPLOMACY?!
 That's right, I said it.
4 4298 Nov 6 2007, 7:36 am
huxley
Nov 8 2007, 7:52 pm
Saox

Aerial Combat style RPG
 Would it work?
9 5742 Oct 13 2007, 10:46 am
Viii_iiiV
Nov 4 2007, 2:08 pm
Viii_iiiV

Pages: < 1 « 21 22 23 24 >

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[04:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[04:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[04:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[06:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[03:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[03:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
[2026-6-18. : 5:01 pm]
Ultraviolet -- :wob:
[2026-6-17. : 6:15 am]
RexyRex -- :wob:
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