Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Cloakable Any Unit Without Arbiter
Cloakable Any Unit Without Arbiter
Jan 15 2008, 1:05 pm
By: Maps  

Jan 15 2008, 1:05 pm Maps Post #1



How to Cloak Any Unit Without Arbiter(No Trigger)

1. Load Map (Use StarForge Editor)

2. Put Unit and drag unit.

3. Press Enter (then open properties) and rewrite Unit ID. (e.g. Marine Unit ID : 0, then You Change Number -> 4136)
(this unit will see scourge, but it is only starforge.
if you use starforge 2.2, you will see broodling, but it's only starforge.)

4. Save And test map (You'll see sight without any unit. if you drag any unit and approached it this site, then it will cloaked.)
this unit will not cloak anywhere. cloaking sight like 6x6 Location size. your unit is placed this site.

this unit ,is Korean Map Makers called "code unit".
if you use this "code unit", then you'll make your map very interesting.

my english grammar isn't good.
But i hope that you understand what i say.
good bye.

---------

Attachments is Test Map.
you will cloak units without arbiter.

if you check unit type "4136"
you must open this map starforge editor.

Attachments:
test.scx
Hits: 9 Size: 36.96kb



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