Free Move
Nov 22 2007, 8:56 pm
By: ZugZugZealot  

Nov 22 2007, 8:56 pm ZugZugZealot Post #1



    With only six locations, four of which are to give the computer directional orders; left, right, up, or down; and the civilian can travel around the 256x256 map with any order you give it. The system I use could be used to produce "on the spot" art, or nifty special effects, perhaps other things as well.

Map is open source.

I am fully aware of collision limitations.
If this has been discussed, I looked and found nothing.
Yes, Left is a bit problematic, I'll figure a fix later.


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Free Move.scm
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Post has been edited 2 time(s), last time on Nov 22 2007, 11:58 pm by ZugZugZealot.



None.

Nov 22 2007, 10:00 pm Ahli Post #2

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

use devours instead of wraiths.
devours create a perfect grid.




Nov 23 2007, 12:01 am ZugZugZealot Post #3



Quote from Ahli
use devours instead of wraiths.
devours create a perfect grid.
Thanks. I was wondering what to use, well that saved me time. It is true they make a wonderfulgrid, however they have now hero version of itself, which a seperate unit is needed for the "indicator." Devourers make for a good base, and mutalisk seems to work great for an indicator.



None.

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