Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Multi Terrain Maps
Multi Terrain Maps
Nov 14 2007, 8:31 am
By: shadow.wraith  

Nov 14 2007, 8:31 am shadow.wraith Post #1



I'm makign an Mid Sized RPG just to kill time these days and was wandering... Can a map be made useing "all" of the terrain types? If so, why hasn't it been implimented into an Editor like SCMDRAFT 2, etc. And if not, then blow me away with ur simplest reasons. :)



None.

Nov 14 2007, 7:56 pm Ahli Post #2

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

It cannot be made because starcraft can only load one tileset at once, I think.
Maybe some modder can say that reason, but I saw enough of these ideas before and the answer was always: no.




Nov 19 2007, 6:08 am Vrael Post #3



Maybe it's just me, but I think this is one of those things where,
if it could've been done, it would've been done already.



None.

Nov 19 2007, 9:12 pm Esponeo Post #4



Can't be done. This has been posted so many times but I will explain it once again.

Every individual tile in a tileset is represented as a numerical value. All those numerical values have different meanings depending on what tileset you are working on. If you are on Jungle, '602' could represent a patch of dirt whereas if you are using Ash World, '602' could correspond to a lava tile.

You could MODIFY the game files to add terrain from different tilesets into a single tileset, however even then the space you have is very limited, and you could not fit every tile from even two different tilesets into a single tileset.



None.

Nov 19 2007, 10:06 pm Fisty Post #5



thats starcraft for you...



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Nov 20 2007, 1:08 am Esponeo Post #6



Quote
thats starcraft for you...
That statement is ignorant. Even in Warcraft 3 you were limited in the tiles you could use, and you will no doubt be limited in SC2 as well.



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Nov 20 2007, 8:09 pm Xx.Doom.xX Post #7



Quote from Esponeo
Quote
thats starcraft for you...
That statement is ignorant. Even in Warcraft 3 you were limited in the tiles you could use, and you will no doubt be limited in SC2 as well.
Maybe Blizzard will be nice!



None.

Nov 22 2007, 5:42 pm Durandal Post #8



If you still hand out precious money for Starcraft II, they really couldn't care less.

Otherwise they'd probably be happy to oblige.



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[04:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[04:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[04:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[06:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[03:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[03:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
[2026-6-18. : 5:01 pm]
Ultraviolet -- :wob:
[2026-6-17. : 6:15 am]
RexyRex -- :wob:
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