Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Team cooperation test
Team cooperation test
Mar 10 2010, 9:08 pm
By: Apos  

Mar 10 2010, 9:08 pm Apos Post #1

I order you to forgive yourself!

We should make it on starcraft. Link

It would be a group project.

If you have any game/test/challenge idea, post it here and we can compile them in one good map.
Also, it all need to fit in the starcraft screen.

I don't have a screen shot since the game is not started yet but it will come. (Usually, it works faster as a group.)

Hopefully this becomes great.

Game feature:
  • Everyone one depends on the others in order to succeed.
  • The games is fast and dynamic.

I am currently making a rough draft.

Note: What is written here is not that well organised and I'll make sure it is better as soon as possible.




Mar 10 2010, 9:36 pm payne Post #2

:payne:

Quote from Apos
Usually, it works fasterslower as a group.
Fixed.
Anyways:
- We could use units as if they were shapes and give them colors
- We could use a certain units as a 'countable' (i.e. Zergling, seeing 6 red zergling means "6, red")
- For the square challenge, we could use Overlords. Goal: Make them all Green. You make colors cycle by killing them or something
- For the Ball challenge, a bound would obviously make it
- Random unit and color is selected and shown in an isolated box. Units randomly spawn inside an other box near a ghost and they must kill the right unit with the right color. After a while, we could make this level become harder by having two boxes: one for the unit, one for the color (both having a unit with a certain color)



None.

Mar 14 2010, 12:43 am DevliN Post #3

Woah

I'm moving this to UMS Theory and Ideas until a map is actually started.



:devlin: Currently Working On: :devlin:
Myself

Mar 14 2010, 5:25 am rayNimagi Post #4



You could have a challenge where you have to build units in a certain order, similar to that minigame from Minigame Party. Come to think of it, a lot of those minigames could be made into challenges.



Win by luck, lose by skill.

Mar 15 2010, 2:31 pm Aristocrat Post #5



I tried making "Synchro SC" where players had to perform tasks in tandem. It failed horribly since Bnet players are not exactly cooperative or strong on teamwork. I suggest that the penalty for failure be dropped significantly or no one would last more than a minute.



None.

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