Jetpack
Mar 17 2010, 5:25 am
By: stickynote  

Mar 17 2010, 5:25 am stickynote Post #1



I've been trying to think of a way to do a jetpack in my map. The thing is, I don't want to swap the unit for an air unit. The unit is a marine btw. And I don't have any available computers except forextended players. If I use the sprite, it will go through units but not over cliffs, there fore not very jet-packy. Help me SEN! Or at least someone whos genius.



None.

Mar 17 2010, 7:21 am SelfPossessed Post #2



http://www.staredit.net/wiki/Waypoint_Casting_system + staggered move under air unit.



None.

Mar 17 2010, 1:50 pm stickynote Post #3



I domt just want them to be able to move in a direction though. I want themto be able to stay in the air and give the illusion of flying.



None.

Mar 17 2010, 7:58 pm rockz Post #4

ᴄʜᴇᴇsᴇ ɪᴛ!

If you use the sprite it still won't be able to go through units. Other units will be able to go through it, however.

It can't be done to your specifications except through modding, where you can retrofit a wraith with a marine grp with a jetpack on him too.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Mar 19 2010, 12:11 am Apos Post #5

I order you to forgive yourself!

If you do it right, you can use null to allow the marine to walk on any non-walkable terrain.
Then hide the null with sprites if you want.




Mar 19 2010, 2:00 am rockz Post #6

ᴄʜᴇᴇsᴇ ɪᴛ!

I'm pretty sure once you walk on normal terrain, you lose the ability to walk on unpassable terrain.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Mar 19 2010, 2:05 am Jack Post #7

>be faceless void >mfw I have no face

IIRC you can walk from null to normal terrain, but can't walk from normal to null; however, triggers can move you from normal to null terrain.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Mar 19 2010, 4:36 am stickynote Post #8



Only walkable null. Also, you can walk from null to water and back. Youjust cant walk up a cliff, but I think you can walk down one.



None.

Mar 19 2010, 11:32 am JaFF Post #9



Use mobile/location grids to represent your unit as a constant halu/wraith explosion (flame of the jetpack). Giving orders in this state is not easy, though.



None.

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[03:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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